Rust Data

rustdata.spaceservers65.109.156.177:27600.ipynb

Run all rust-data · live

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Offline 65.109.156.177:28095 checked 1d ago

staging

vanillamoddedcarbon

Connect

srv = rust.server("65.109.156.177:27600")
print(srv.connect_command)

Right now

srv.summary()
players now 0/?
7-day average 0 # peak 1
rank #12,662 # top 57%
last wipe 1d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeakWipe
0123419:0021:0022:0000:0001:0003:00Wiped Wed 28 Oct, 19:41 UTCWIPEWiped Thu 29 Oct, 02:56 UTCWIPE

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct10 Oct18 Oct30 Oct

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Tue 27 OctWed 14 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 29 Oct, 02:56 UTC1d ago NaN NaN running 0
1 Wed 28 Oct, 19:41 UTC1d ago NaN NaN NaN 0
2 Tue 27 Oct, 16:39 UTC2d ago 1 NaN 1.1 days 1
3 Wed 14 Oct, 14:12 UTC15d ago 1 NaN 13.1 days 1
4 Tue 13 Oct, 06:29 UTC16d ago 1 NaN 1.3 days 1
5 Sun 4 Oct, 17:24 UTC25d ago 2 NaN 8.5 days 0
6 Sun 4 Oct, 01:16 UTC26d ago 2 NaN 0.7 days 0
7 Wed 30 Sep, 02:30 UTC30d ago 0 NaN 3.9 days 0
8 Fri 18 Sep, 20:54 UTC41d ago 1 halved by day 1 11.2 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
65.109.156.177:28095
region
–
max players
–
group limit
8, the default
wipe schedule
–
last wipe
29 Oct 2026, 02:56 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 151 on average31/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average134/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 123 on average0/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 97 on average12/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 94 on average31/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average45/200

Quick answers

From the figures on this page.

Player counts

How does staging compare in the rankings?

Player hours over seven days put staging at #12,662, in the top 57% of the ranked set.

How many players does staging hold at once?

Offline now for staging, with the last sample 26 hours ago. Over the last seven days it averaged 0 players and peaked at 1.

Server data

What is the Rust version on staging?

Version Rust network protocol 2635 and build 168909 on Linux is reported by staging. Steam updates your game for you, but the protocol must match to join.

How reliable is staging, and is it up?

The latest sample has staging offline, with a last sighting 26 hours ago. Uptime of 8% across the last 7 full days: 13 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.

Which location does staging run from?

For staging, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 65.109.156.177:28095.

Settings and map

Which settings and rules does staging run?

The name staging carries no gather rate. The group limit sits at the default of 8 players. survival is the game mode here, and the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Carbon. Vanilla, by its own description: no changed rates, kits or rules: the game as Facepunch ships it. VAC is running: Valve's anti-cheat is on.

Which map has staging selected?

The game generates its map: procedural, on staging.

Wipes and dates

When does staging wipe, and on what schedule?

staging wipes on no fixed rhythm, so there is nothing to predict. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 26 hours ago.

On staging, what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. The crowd on the latest wipe topped out 0 hours after it began.

Tags, lists

Which Rust Data filters and lists contain staging?

On Rust Data, staging appears in these lists: Modded Rust servers. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Which meanings do the tags on staging hold?

Read by the game's server browser, the tags staging publishes are: gmvanilla (Game mode): Game mode: vanilla survival; mp0 (Max players): The server lists 0 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Runs on Carbon for plugins. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

How can I connect to staging?

Enter client.connect 65.109.156.177:28095 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp0,ptrak,$r?,v2635,^z,^y,^v,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp0
Max players The server lists 0 slots.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build The server runs build 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon Runs on Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 38,505 players 11,623 servers online