Rust Data

rustdata.spaceservers65.109.20.244:40104.ipynb

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Online 65.109.20.244:40100 checked 9m ago

4Netplayers Rust Server

moddedoxide

Connect

srv = rust.server("65.109.20.244:40104")
print(srv.connect_command)

Right now

srv.summary()
players now 0/16 # 0% full
7-day average 0 # peak 2
rank #9,700 # top 44%
last wipe 23d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
00.511.5218:0001:0008:0014:0022:0005:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
01020304018:0001:0008:0014:0022:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct7 Oct13 Oct29 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap8.2 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Tue 6 OctMon 28 SepSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Tue 6 Oct, 03:29 UTC23d ago 0 NaN running 0
1 Mon 28 Sep, 13:50 UTC30d ago 2 halved by day 3 7.6 days 0
2 Sat 19 Sep, 18:29 UTC39d ago 1 halved by day 1 8.8 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3950 · seed 796949041
Map of 4Netplayers Rust Server
map
Procedural Map
size
3950
seed
796949041
Open on RustMaps

Server

srv.info()
address
65.109.20.244:40100
region
–
max players
16
group limit
8, the default
wipe schedule
–
last wipe
6 Oct 2026, 03:29 UTC
hostname
–
first seen
19 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 151 on average59/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average131/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average86/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average28/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average3/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average9/1000

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does 4Netplayers Rust Server rank?

Player hours over seven days put 4Netplayers Rust Server at #9,700, in the top 44% of the ranked set.

How full does 4Netplayers Rust Server run?

Current row: 0 players on 4Netplayers Rust Server, against 16 slots. Over the last seven days it averaged 0 players and peaked at 2. The 48-hour sample puts the busiest hour at 19:00 UTC, averaging 2 players.

Server facts

How well does 4Netplayers Rust Server perform?

The 48-hour average is 30 server fps, with a low of 30. Entity numbers reached 92,422, and that includes buildings, deployables and the rest. Memory peaked at 2,566 MB. What players call lag is these two fields together: low fps and a rising entity count.

Which Rust version is 4Netplayers Rust Server on?

The build is Rust network protocol 2635 and build 168909 on Linux, run by 4Netplayers Rust Server. Joining needs the same protocol on your game; Steam handles the update.

How reliable is 4Netplayers Rust Server, and is it up?

Online is the state at the latest refresh for 4Netplayers Rust Server. The uptime it reports puts the last restart about 24 hours ago. 29 of 168 hours up over the last 7 full days, or 17%. Rust Data logged it first on 19 September 2026.

Which location does 4Netplayers Rust Server run from?

There is no region published for 4Netplayers Rust Server. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 65.109.20.244:40100.

Map and rules

Which settings and rules does 4Netplayers Rust Server run?

You will not find a gather rate in the string 4Netplayers Rust Server. The group limit sits at the default of 8 players. survival is the game mode here, and gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.

What is the map on 4Netplayers Rust Server?

4Netplayers Rust Server runs a procedural map of size 3,950 with seed 796949041, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipe data

When does 4Netplayers Rust Server wipe, and how often?

Irregular wipe times on 4Netplayers Rust Server leave no next wipe to forecast. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 23 days 3 hours ago.

On 4Netplayers Rust Server, what happens on wipe day?

Recent wipes averaged 1 players at their peak. The crowd on the latest wipe topped out 0 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. In the wipes where it did not hold, half was lost by day 2.

Tags, lists

Where does 4Netplayers Rust Server appear among Rust Data lists and filters?

These Rust Data lists include 4Netplayers Rust Server: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on 4Netplayers Rust Server hold?

The game's server browser reads these tags from 4Netplayers Rust Server: gmvanilla (Game mode): The mode is vanilla survival; mp16 (Max players): The server lists 16 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

What is the way to join 4Netplayers Rust Server?

The manual route: launch Rust, F1, then client.connect 65.109.20.244:40100. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp16,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp16
Max players The server lists 16 slots.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Build number: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 34,171 players 11,614 servers online