Offline 65.18.215.85:28025 checked 27d ago
Local PVE Staging
Connect
srv = rust.server("65.18.215.85:28026")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 65.18.215.85:28025
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 30 Sep 2026, 13:15 UTC
- hostname
- –
- first seen
- 30 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 149 on average | 194/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 131/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 119 on average | 0/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 78/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 44/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 85 on average | 268/700 |
Quick answers
From the figures on this page.
Player counts
How does Local PVE Staging compare in the rankings?
Rank #16,330 on seven-day player hours for Local PVE Staging, within the top 69% of all ranked servers.
How many players does Local PVE Staging hold at once?
Local PVE Staging returns no live count at this refresh, having last been seen 27 days 21 hours ago.
Server data
What Rust version does Local PVE Staging run?
The build is Rust network protocol 2634 and build 166461 on Windows, run by Local PVE Staging. The protocol has to match before you can join, and Steam does the updating.
How reliable is Local PVE Staging, and is it online now?
The latest sample has Local PVE Staging offline, with a last sighting 27 days 21 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. The first row Rust Data holds for it is dated 30 September 2026.
Where does Local PVE Staging sit?
For Local PVE Staging, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 65.18.215.85:28025.
Rules, settings, map
Which settings and rules does Local PVE Staging run?
You will not find a gather rate in the string Local PVE Staging. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the base game, where you gather, build and raid. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. Anti-cheat status: VAC on.
Which map has Local PVE Staging loaded?
A procedural map runs on Local PVE Staging, generated by the game.
Wipe schedule
On what schedule does Local PVE Staging wipe?
A rhythm cannot be read from the wipes of Local PVE Staging on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 29 days 1 hours ago.
Tags and filters
Where does Local PVE Staging appear among Rust Data lists and filters?
On Rust Data, Local PVE Staging appears in these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on Local PVE Staging hold?
Read by the game's server browser, the tags Local PVE Staging publishes are: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs166461 (Build): Recorded game build: 166461; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
What is the way into Local PVE Staging?
In Rust, F1 opens the console: type client.connect 65.18.215.85:28025. Launch Rust on this page does the same by opening the game through Steam and connecting.