Offline 65.191.150.10:28015 checked 24d ago
Rust Mod Development
Connect
srv = rust.server("65.191.150.10:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 6d 19h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 6d 19h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 34d 19h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 19:22 UTC FW28d ago | 1 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 65.191.150.10:28015
- region
- –
- max players
- 4
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 1 Oct 2026, 19:22 UTC
- hostname
- –
- first seen
- 30 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 149 on average | 35/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 121/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 120 on average | 56/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 20/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 93 on average | 56/700 |
| 5 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 255/260 |
Quick answers
From the figures on this page.
Population
What position does Rust Mod Development take in the server rankings?
Over the last seven days Rust Mod Development sits at #13,767 on player hours, in the top 61% of ranked servers.
How many players does Rust Mod Development hold at once?
Rust Mod Development returns no live count at this refresh, having last been seen 24 days ago.
About the server
What is the Rust version on Rust Mod Development?
Version Rust network protocol 2634 and build 166652 on Windows is reported by Rust Mod Development. The protocol has to match before you can join, and Steam does the updating.
How reliable is Rust Mod Development, and is it up?
The latest sample has Rust Mod Development offline, with a last sighting 24 days ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Its earliest recorded date in Rust Data is 30 September 2026.
Which location does Rust Mod Development run from?
No region is published by Rust Mod Development. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 65.191.150.10:28015.
Map and rules
Which settings and rules does Rust Mod Development run?
You will not find a gather rate in the string Rust Mod Development. No custom cap; the default of 8 players per group stands. Recorded as survival, gather, build, raid: the standard loop. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.
What is the map on Rust Mod Development?
Rust Mod Development runs a procedural map, which the game generates.
Wipe schedule
When does Rust Mod Development wipe, and how often?
A single wipe each month, the force wipe, is all Rust Mod Development does. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. The world it runs now was generated 28 days 4 hours ago.
What is wipe day on Rust Mod Development like?
The average peak over recent wipes is 1 players. 1 hours after the latest wipe, the crowd reached its peak.
Tags and filters
Which Rust Data filters and lists contain Rust Mod Development?
The Rust Data lists that Rust Mod Development fits are: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on Rust Mod Development hold?
Read by the game's server browser, the tags Rust Mod Development publishes are: gmrust (Game mode): Survival play, standard Rust; mp4 (Max players): Slot count: 4; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs166652 (Build): Build number: 166652; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Join steps
What is the way into Rust Mod Development?
Enter client.connect 65.191.150.10:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.