Rust Data

rustdata.spaceservers65.21.133.139:27017.ipynb

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Online 65.21.133.139:28015 checked 7m ago

TheGamingTime

vanillamoddedoxide

Connect

srv = rust.server("65.21.133.139:27017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/150 # 0% full
7-day average 0 # peak 1
rank #12,891 # top 58%
last wipe 18d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75102:0011:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
02040608002:0011:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sun 11 Oct, 19:50 UTC18d ago 0 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4500 · seed 1
Map of TheGamingTime
map
Procedural Map
size
4500
seed
1
Open on RustMaps

Server

srv.info()
address
65.21.133.139:28015
region
–
max players
150
group limit
8, the default
wipe schedule
–
last wipe
11 Oct 2026, 19:50 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 150 on average17/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average126/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 121 on average31/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average9/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 93 on average40/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 86 on average160/200

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does TheGamingTime rank?

Over the last seven days TheGamingTime sits at #12,891 on player hours, in the top 58% of ranked servers.

What population does TheGamingTime carry?

Current row: 0 players on TheGamingTime, against 150 slots. Over the last seven days it averaged 0 players and peaked at 1. Averaged by hour over 48 hours, 06:00 UTC is the busiest, at 1 players.

About the server

How well does TheGamingTime perform?

Averaged over 48 hours: 50 server fps, never under 46. The entity count peaked at 118,037, covering buildings, deployables and the rest of the world. The memory field tops out at 4,210 MB. What players call lag is these two fields together: low fps and a rising entity count.

What Rust version does TheGamingTime run?

The build is Rust network protocol 2635 and build 168909 on Linux, run by TheGamingTime. Steam updates your game for you, but the protocol must match to join.

How reliable is TheGamingTime, and is it online now?

TheGamingTime reports itself online at the current refresh. The uptime it reports puts the last restart about 19 hours ago. 167 of 168 hours up over the last 7 full days, or 99%. The first row Rust Data holds for it is dated 13 September 2026.

In which location is TheGamingTime hosted?

There is no region published for TheGamingTime. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 65.21.133.139:28015.

Rules, settings, map

Which settings and rules does TheGamingTime run?

You will not find a gather rate in the string TheGamingTime. The group limit sits at the default of 8 players. survival is the game mode here, and the usual game, with gathering, building and raiding. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. Its own label is vanilla: no changed rates, kits or rules: the game as Facepunch ships it. Anti-cheat status: VAC on.

Which map has TheGamingTime loaded?

The game generates the map on TheGamingTime: procedural, size 4,500, seed 1. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipes and dates

On what schedule does TheGamingTime wipe?

The record for TheGamingTime holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 18 days 5 hours ago.

What is wipe day on TheGamingTime like?

Across recent wipes the busiest point averaged 0 players. The crowd on the latest wipe topped out 0 hours after it began.

Tags and filters

Where does TheGamingTime appear among Rust Data lists and filters?

The Rust Data lists that TheGamingTime fits are: Modded Rust servers. Under these filters on the server list, it is listed: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the server tags on TheGamingTime?

The game's server browser reads these tags from TheGamingTime: gmrust (Game mode): Survival play, standard Rust; mp150 (Max players): The server lists 150 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

How can I connect to TheGamingTime?

The manual route: launch Rust, F1, then client.connect 65.21.133.139:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp150,ptrak,$r?,v2635,^v,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp150
Max players The server lists 150 slots.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build The server runs build 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 55,760 players 11,745 servers online