Offline 65.75.203.17:28015 checked 27d ago
NoHazzy PVE (In Development)
Connect
srv = rust.server("65.75.203.17:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
2200 · seed 549
- map
- Procedural Map
- size
- 2200
- seed
- 549
Server
srv.info()- address
- 65.75.203.17:28015
- region
- –
- max players
- 15
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 4 Sep 2026, 08:56 UTC
- hostname
- –
- first seen
- 13 Sep 2026
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 157 on average | 72/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 132/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 71/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 91 on average | 60/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 18/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 9/1000 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does NoHazzy PVE (In Development) rank?
Player hours over seven days put NoHazzy PVE (In Development) at #16,685, in the top 70% of the ranked set.
How full does NoHazzy PVE (In Development) run?
NoHazzy PVE (In Development) returns no live count at this refresh, having last been seen 27 days 21 hours ago.
Server facts
Which Rust version is NoHazzy PVE (In Development) on?
Rust network protocol 2633 and build 163207 on Linux is what NoHazzy PVE (In Development) runs. The protocol has to match before you can join, and Steam does the updating.
Is NoHazzy PVE (In Development) up, and what does its uptime show?
Offline now for NoHazzy PVE (In Development), last seen 27 days 21 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Rust Data logged it first on 13 September 2026.
Which location does NoHazzy PVE (In Development) run from?
No region is published by NoHazzy PVE (In Development). The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 65.75.203.17:28015.
Rules, settings, map
Which settings and rules does NoHazzy PVE (In Development) run?
The name NoHazzy PVE (In Development) carries no gather rate. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Carbon. VAC is running: Valve's anti-cheat is on.
What is the map on NoHazzy PVE (In Development)?
The game generates the map on NoHazzy PVE (In Development): procedural, size 2,200, seed 549. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe schedule
When does NoHazzy PVE (In Development) wipe, and on what schedule?
Too few wipes are on record for NoHazzy PVE (In Development) to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 54 days 13 hours ago.
Lists and tags
Which lists on Rust Data hold NoHazzy PVE (In Development), and which filters?
The Rust Data lists that NoHazzy PVE (In Development) fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Which meanings do the tags on NoHazzy PVE (In Development) hold?
Read by the game's server browser, the tags NoHazzy PVE (In Development) publishes are: gmvanilla (Game mode): Game mode: vanilla survival; mp15 (Max players): Slot count: 15; ts8 (Group limit): The default cap applies: 8 per team; v2633 (Protocol): The server speaks protocol 2633, so match your game version; cs163207 (Build): Recorded game build: 163207; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): The plugin framework in use is Carbon. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
What is the way to join NoHazzy PVE (In Development)?
In Rust, F1 opens the console: type client.connect 65.75.203.17:28015. Launch Rust on this page does the same by opening the game through Steam and connecting. https://discord.com/invite/nohazzy is the website recorded for it.