Rust Data

rustdata.spaceservers66.165.249.10:28216.ipynb

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Offline 66.165.249.10:28215 checked 1d ago

Rustic Ruins [Temp] Test Serve

modded

Connect

srv = rust.server("66.165.249.10:28216")
print(srv.connect_command)

Right now

srv.summary()
players now 0/100 # 0% full
7-day average 0 # peak –
rank #15,264 # top 69%
last wipe 769d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123404:0005:0006:0007:0008:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
01020304004:0005:0006:0007:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4000 · seed 235214983
No map picture published
map
Procedural Map
size
4000
seed
235214983
Open on RustMaps

Server

srv.info()
address
66.165.249.10:28215
region
–
max players
100
group limit
not published
wipe schedule
–
last wipe
20 Sep 2024, 19:35 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 151 on average17/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average131/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 122 on average36/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 97 on average6/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 94 on average20/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average112/200

Quick answers

From the figures on this page.

Population

How does Rustic Ruins [Temp] Test Serve compare in the rankings?

Player hours over seven days put Rustic Ruins [Temp] Test Serve at #15,264, in the top 69% of the ranked set.

How many players does Rustic Ruins [Temp] Test Serve hold at once?

The current row shows Rustic Ruins [Temp] Test Serve offline; the last response was 42 hours ago. Over the last seven days it averaged 0 players.

Server data

What does performance look like on Rustic Ruins [Temp] Test Serve?

Averaged over 48 hours: 28 server fps, never under 27. The entity count peaked at 206,035, covering buildings, deployables and the rest of the world. The memory field tops out at 9,547 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What is the Rust version on Rustic Ruins [Temp] Test Serve?

The build is Rust network protocol 2515 and build 90920 on Windows, run by Rustic Ruins [Temp] Test Serve. The protocol has to match before you can join, and Steam does the updating.

How reliable is Rustic Ruins [Temp] Test Serve, and is it online now?

Offline now for Rustic Ruins [Temp] Test Serve, last seen 42 hours ago. The uptime it reports puts the last restart about 13 days 19 hours ago. 129 of 168 hours up over the last 7 full days, or 77%. Rust Data logged it first on 13 September 2026.

In which location is Rustic Ruins [Temp] Test Serve hosted?

For Rustic Ruins [Temp] Test Serve, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 66.165.249.10:28215.

Settings and map

Which rules apply on Rustic Ruins [Temp] Test Serve, and what settings?

You will not find a gather rate in the string Rustic Ruins [Temp] Test Serve. The field for group size is empty. Recorded as survival, gather, build, raid: the standard loop. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. Anti-cheat status: VAC on.

Which map has Rustic Ruins [Temp] Test Serve loaded?

The game generates the map on Rustic Ruins [Temp] Test Serve: procedural, size 4,000, seed 235214983. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipe schedule

On what schedule does Rustic Ruins [Temp] Test Serve wipe?

A rhythm cannot be read from the wipes of Rustic Ruins [Temp] Test Serve on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 769 days 7 hours ago, and that is the one in play.

Tags, lists

Which Rust Data filters and lists contain Rustic Ruins [Temp] Test Serve?

The Rust Data lists that Rustic Ruins [Temp] Test Serve fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded.

How should you read the server tags on Rustic Ruins [Temp] Test Serve?

Read by the game's server browser, the tags Rustic Ruins [Temp] Test Serve publishes are: gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): The server lists 100 slots; v2515 (Protocol): The server speaks protocol 2515, so match your game version; cs90920 (Build): Recorded game build: 90920; ptrak (Networking): Network traffic runs over RakNet, the game standard; oxide (Oxide): Plugin framework: Oxide (uMod); modded (Modded): Plugins or settings alter the game, so it sits under Modded; hc1579f8a (Custom tag): A plugin or the owner added this; standard Rust does not define it; stok (Custom tag): A plugin or the owner added this; standard Rust does not define it. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Join steps

What is the way to join Rustic Ruins [Temp] Test Serve?

Enter client.connect 66.165.249.10:28215 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. You will find its website at https://rustic-ruins.tebex.io.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,v2515,hc1579f8a,stok,gmvanilla,cs90920,oxide,modded

Game

gmvanilla
Game mode The mode is vanilla survival.
mp100
Max players The server lists 100 slots.
v2515
Protocol The server speaks protocol 2515, so match your game version.
cs90920
Build Recorded game build: 90920.
ptrak
Networking Network traffic runs over RakNet, the game standard.

Mods and access

oxide
Oxide Plugin framework: Oxide (uMod).
modded
Modded Plugins or settings alter the game, so it sits under Modded.

Other

hc1579f8a
Custom tag A plugin or the owner added this; standard Rust does not define it.
stok
Custom tag A plugin or the owner added this; standard Rust does not define it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 44,427 players 11,663 servers online