Offline 66.234.150.186:28015 checked 6d ago
Server_210_DevBlog
Connect
srv = rust.server("66.234.150.186:28015")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 51% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 66.234.150.186:28015
- region
- –
- max players
- 10
- group limit
- not published
- wipe schedule
- –
- last wipe
- 22 Oct 2026, 14:50 UTC
- hostname
- –
- first seen
- 22 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 151 on average | 94/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 127/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 153/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 95 on average | 63/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 90 on average | 185/700 |
| 5 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 348/350 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does Server_210_DevBlog rank?
Player hours over seven days put Server_210_DevBlog at #11,398, in the top 51% of the ranked set.
How full does Server_210_DevBlog run?
The current row shows Server_210_DevBlog offline; the last response was 6 days ago. Over the last seven days it averaged 0 players and peaked at 1.
Server facts
What is the Rust version on Server_210_DevBlog?
The build is Rust network protocol 2201 on Windows, run by Server_210_DevBlog. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Server_210_DevBlog, and is it up?
Server_210_DevBlog is offline at this refresh; the last response came 6 days ago. Uptime of 2% across the last 6 full days: 3 hours of 144. Its earliest recorded date in Rust Data is 22 October 2026.
Where does Server_210_DevBlog sit?
For Server_210_DevBlog, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 66.234.150.186:28015.
Rules, settings, map
What rules and settings are recorded for Server_210_DevBlog?
The name Server_210_DevBlog carries no gather rate. Group limits do not appear in its data. Game mode survival, with this note: the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. Anti-cheat status: VAC off.
What is the map on Server_210_DevBlog?
Server_210_DevBlog runs a procedural map, which the game generates.
Wipe data
On what schedule does Server_210_DevBlog wipe?
The record for Server_210_DevBlog holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 7 days 5 hours ago, and that is the one in play.
Lists and tags
Where does Server_210_DevBlog appear among Rust Data lists and filters?
On Rust Data, Server_210_DevBlog appears in these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Last wipe: In the last 2 weeks.
Which meanings do the tags on Server_210_DevBlog hold?
Read by the game's server browser, the tags Server_210_DevBlog publishes are: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): 10 slots in total; v2201 (Protocol): The server speaks protocol 2201, so match your game version; oxide (Oxide): Plugin framework: Oxide (uMod); modded (Modded): The Modded section lists it, because plugins or settings change the game; hd910d3d2 (Custom tag): Not one of Rust's standard tags: set by the owner or a plugin; stok (Custom tag): Not one of Rust's standard tags: set by the owner or a plugin. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
What is the way into Server_210_DevBlog?
Enter client.connect 66.234.150.186:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.