Online NA 66.51.96.64:28000 checked 9m ago
RustScape
Connect
srv = rust.server("66.51.96.64:28001")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 15% of all ranked servers, top 29% in NA. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 4h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 4h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 21:44 UTC FW27d ago | 3 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [NA] Willjum's Casual Solo/Duo Monthly | NA · groups of 8+ · monthly · 14 on average | 5/175 |
| 1 | Hempville 420 No Kos Low Decay / Limited PvP | NA · groups of 8+ · monthly · 7 on average | 3/90 |
| 2 | Made in Quebec & France! QC FR EN (Website 9 Languages) | NA · groups of 8+ · monthly · 4 on average | 5/1000 |
| 3 | Testing Grounds | NA · groups of 8+ · monthly · 2 on average | 4/15 |
| 4 | Apocrypha-Linux | PvE | PvP | NA · groups of 20+ · monthly · 1 on average | 0/50 |
| 5 | [US] Exile PvE | Noob Friendly | Raidable Bases | Skill Tree | | NA · groups of 8+ · monthly · 1 on average | 2/50 |
Quick answers
From the figures on this page.
Population data
How does RustScape compare in the rankings?
Ranked #3,236 on seven-day player hours, RustScape is #535 in North America and in the top 15% of all ranked servers.
What population does RustScape carry?
Current row: 0 players on RustScape, against 50 slots. Over the last seven days it averaged 1 players and peaked at 8. Averaged by hour over 48 hours, 00:00 UTC is the busiest, at 6 players.
About the server
How well does RustScape perform?
Averaged over 48 hours: 29 server fps, never under 5. The entity count peaked at 119,551, covering buildings, deployables and the rest of the world. A high of 4,547 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.
What is the Rust version on RustScape?
The build is Rust network protocol 2635 and build 168909 on Linux, run by RustScape. Joining needs the same protocol on your game; Steam handles the update.
How reliable is RustScape, and is it online now?
The current sample puts RustScape online. Count back 1 hours from its reported uptime to get the last restart. 167 of 168 hours up over the last 7 full days, or 99%. Rust Data logged it first on 13 September 2026.
Which location does RustScape run from?
With its NA tag, RustScape lists itself in North America. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 66.51.96.64:28000.
Rules, settings, map
Which rules apply on RustScape, and what settings?
You will not find a gather rate in the string RustScape. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: gather, build, raid: the standard loop. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Oxide. Anti-cheat status: VAC on.
Which map has RustScape selected?
RustScape runs a procedural map of size 4,096 with seed 1, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page. Recorded under map name: Synecdoche Islands.
Wipes and dates
When does RustScape wipe, and how often?
The only wipe RustScape takes is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. The world it runs now was generated 27 days 16 hours ago. Its tags carry a monthly wipe schedule.
What is wipe day on RustScape like?
Recent wipes averaged 3 players at their peak. The crowd on the latest wipe topped out 1 hours after it began.
Lists and tags
Which lists on Rust Data hold RustScape, and which filters?
On Rust Data, RustScape appears in these lists: Modded Rust servers and North America Rust servers. Under these filters on the server list, it is listed: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Which meanings do the tags on RustScape hold?
The game's server browser reads these tags from RustScape: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game; NA (North America): In the server browser it sits under North America. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Join steps
How can I connect to RustScape?
Enter client.connect 66.51.96.64:28000 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. https://discord.com/invite/TpEtj7cA8g is the website recorded for it.