Rust Data

rustdata.spaceservers66.51.96.67:28036.ipynb

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Online NA 66.51.96.67:28035 checked 8m ago

USA

teams off weekly wipes moddedoxidehardcore

Connect

srv = rust.server("66.51.96.67:28036")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak –
rank #15,326 # top 69% · #1505 in NA
last wipe 27d ago # weekly schedule
next wipe 4h # Thu 29 Oct, 18:10 UTC

Players

srv.players.plot(range="48h")
AveragePeak
0123414:0023:0008:0016:0002:0011:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
0246814:0023:0008:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Wipe schedule · from its schedule tag

srv.wipe_schedule()

Next wipe Thursday 29 October, 18:10 UTC, in 4h. # Its weekly schedule tag · low confidence

wipe-day peak0players, last three wipes

Coming wipes

inatkind
04hThu 29 Oct, 18:10 UTCwipe
17d 5hThu 5 Nov, 19:00 UTCFW force wipe
214d 4hThu 12 Nov, 18:10 UTCwipe
321d 4hThu 19 Nov, 18:10 UTCwipe
428d 4hThu 26 Nov, 18:10 UTCwipe
535d 5hThu 3 Dec, 19:00 UTCFW force wipe
642d 4hThu 10 Dec, 18:10 UTCwipe

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 1 Oct, 18:10 UTC FW27d ago 0 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

1000 · seed 0
No map picture published
map
Procedural Map
size
1000
seed
–

Server

srv.info()
address
66.51.96.67:28035
region
NA
max players
50
group limit
teams off
wipe schedule
weekly
last wipe
1 Oct 2026, 18:10 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0PLUKN - US Monument/Oil Rig | Practice, Aimtrain, PVPNA · groups of 8+ · 5 on average6/15
1[US] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1NA · no group limit · 2 on average4/100
2[US] ICEFUSE BATTLEFIELD x1000000000|MYMINI|CLANS|KITS|PVP|FPSNA · groups of 100+ · 1e+09x · weekly · 31 on average20/100
3KABOOM 1000X | PVP | LOADOUTS | BACKPACKS | SCRAP | FUNNA · groups of 10+ · 1000x · weekly · 5 on average4/200
4NA | Apex Aim Arena | 1v1 Facecheck FFA TargetsNA · groups of 8+ · 3 on average0/16
5Deadshot's Arena | NA | BedWars | Aim Train | Scrim | Gun GameNA · groups of 8+ · 3 on average0/16

Quick answers

From the figures on this page.

Population

What position does USA take in the server rankings?

Player hours over the last seven days: #15,326 for USA, #1,505 in North America, within the top 69% of the ranked set.

How full does USA run?

The sample now reads 0 players for USA, out of 50 slots. Over the last seven days it averaged 0 players.

Server data

How smoothly does USA run?

The 48-hour average is 5 server fps, with a low of 5. The entity count peaked at 8,015, covering buildings, deployables and the rest of the world. A high of 973 MB of memory used. Low fps plus an entity count on the way up is the lag players report.

Which Rust version is USA on?

Version Rust network protocol 2635 and build 168909 on Linux is reported by USA. Steam updates your game for you, but the protocol must match to join.

Is USA up, and what does its uptime show?

USA reports itself online at the current refresh. The uptime it reports puts the last restart about 23 hours ago. Uptime of 99% across the last 7 full days: 167 hours of 168. Rust Data logged it first on 13 September 2026.

Which location does USA run from?

The NA tag is what USA uses to list itself in North America. Rust Data does not look up where the machine stands; it shows where a server says it is. 66.51.96.67:28035 is its address.

Map and rules

Which rules apply on USA, and what settings?

The name USA carries no gather rate. Group limits do not appear in its data. Recorded as hardcore, The hardest mode Facepunch ships. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. Anti-cheat status: VAC on.

What is the map on USA?

Generated by the game at size 1,000, the map on USA is procedural.

Wipe data

When does USA wipe, and how often?

The prediction follows the tag, because USA's wipes on record are too few to confirm the schedule. Thursday 29 October at 18:10 UTC is when the next wipe is due. The world it runs now was generated 27 days 19 hours ago. A weekly wipe schedule is published in its tags.

On USA, what happens on wipe day?

Across recent wipes the busiest point averaged 0 players. The crowd on the latest wipe topped out 0 hours after it began.

Tags, lists

Which lists on Rust Data hold USA, and which filters?

On Rust Data, USA appears in these lists: Modded Rust servers, Rust aim training servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: Hardcore; Server tag: Weekly ^w, Hardcore ^h, Combat training ^d, Modded ^z and Oxide ^o; Wipe schedule: Weekly.

Which meanings do the tags on USA hold?

The game's server browser reads these tags from USA: gmhardcore (Game mode): Hardcore ruleset, the harsher one; mp50 (Max players): Slot count: 50; ts0 (Group limit): No teams: the setting is disabled; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^w (Weekly): A wipe every week; ^h (Hardcore): Hardcore mode from Facepunch: harsher survival, fewer helpers; ^d (Combat training): Training server: practise aim and PvP, loot supplied; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): North America is its listing in the server browser. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

How can I connect to USA?

In Rust, F1 opens the console: type client.connect 66.51.96.67:28035. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,^w,^h,^d,NA,gmhardcore,cs168909,ts0,^o^z

Game

gmhardcore
Game mode Hardcore ruleset, the harsher one.
mp50
Max players Slot count: 50.
ts0
Group limit No teams: the setting is disabled.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Recorded game build: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly A wipe every week.

Difficulty

^h
Hardcore Hardcore mode from Facepunch: harsher survival, fewer helpers.

Gameplay

^d
Combat training Training server: practise aim and PvP, loot supplied.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Region

NA
North America North America is its listing in the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 72,000 players 11,814 servers online