Online NA 66.51.96.69:28040 checked 10m ago
Heralds' Rust Server
Connect
srv = rust.server("66.51.96.69:28041")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers, top 81% in NA, and #620 of the quad servers (top 75%). Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 6h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 6h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 2 Oct, 08:07 UTC27d ago | 0 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4000 · seed 303130808
- map
- Procedural Map
- size
- 4000
- seed
- 303130808
Server
srv.info()- address
- 66.51.96.69:28040
- region
- NA
- max players
- 50
- group limit
- quad
- wipe schedule
- monthly
- last wipe
- 2 Oct 2026, 08:07 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Reddit.com/r/PlayRust - US Monthly Quad | NA · quad · monthly · 12 on average | 4/200 |
| 1 | RustForNoobs.com | Solo Duo Trio Quad | Monthly | US | NA · quad · monthly · 3 on average | 2/150 |
| 2 | Rusty Pirates | No Decay | Monthly | No BP Wipes | NA · quad · monthly · 1 on average | 1/50 |
| 3 | Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP Wip | NA · quad · 2x · monthly · 255 on average | 97/125 |
| 4 | US Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob Friendly | NA · quad · 2x · monthly · 155 on average | 77/200 |
| 5 | [US] Facepunch Softcore 2 | NA · quad · monthly · 59 on average | 20/300 |
Quick answers
From the figures on this page.
Population
What position does Heralds' Rust Server take in the server rankings?
Player hours over the last seven days: #15,318 for Heralds' Rust Server, #1,506 in North America, within the top 69% of the ranked set. Its position in the quad group is #620.
How full does Heralds' Rust Server run?
Heralds' Rust Server reports 0 players at this refresh, with 50 slots configured. Over the last seven days it averaged 0 players.
Server facts
What does performance look like on Heralds' Rust Server?
Averaged over 48 hours: 5 server fps, never under 5. Entity numbers reached 91,360, and that includes buildings, deployables and the rest. A high of 2,554 MB of memory used. Low fps plus an entity count on the way up is the lag players report.
What is the Rust version on Heralds' Rust Server?
The build is Rust network protocol 2635 and build 168909 on Linux, run by Heralds' Rust Server. Steam updates your game for you, but the protocol must match to join.
How reliable is Heralds' Rust Server, and is it online now?
Online is the state at the latest refresh for Heralds' Rust Server. Count back 3 hours from its reported uptime to get the last restart. 167 of 168 hours up over the last 7 full days, or 99%. The first row Rust Data holds for it is dated 13 September 2026.
Which location does Heralds' Rust Server run from?
The NA tag is what Heralds' Rust Server uses to list itself in North America. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 66.51.96.69:28040.
Rules, settings, map
Which settings and rules does Heralds' Rust Server run?
No gather rate appears in the name: Heralds' Rust Server. quad sets the cap: 4 players per group. survival is the game mode here, and the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.
Which map has Heralds' Rust Server selected?
The game generates the map on Heralds' Rust Server: procedural, size 4,000, seed 303130808. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe data
On what schedule does Heralds' Rust Server wipe?
The only wipe Heralds' Rust Server takes is the monthly force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. The world it runs now was generated 27 days 4 hours ago. A monthly wipe schedule is published in its tags.
What is wipe day on Heralds' Rust Server like?
The average peak over recent wipes is 0 players. The crowd on the latest wipe topped out 0 hours after it began.
Tags, lists
Which Rust Data filters and lists contain Heralds' Rust Server?
These Rust Data lists include Heralds' Rust Server: Modded Rust servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.
Which meanings do the tags on Heralds' Rust Server hold?
The game's server browser reads these tags from Heralds' Rust Server: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): Slot count: 50; ts4 (Group limit): The team cap is 4; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): The server browser files it under North America. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
How can I connect to Heralds' Rust Server?
The manual route: launch Rust, F1, then client.connect 66.51.96.69:28040. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.
