Rust Data

rustdata.spaceservers66.51.96.75:28006.ipynb

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Online NA 66.51.96.75:28005 checked 10m ago

Funne Duckdo

monthly wipes moddedoxide

Connect

srv = rust.server("66.51.96.75:28006")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak –
rank #15,339 # top 69% · #1509 in NA
last wipe 27d ago # monthly schedule
next wipe 7d 11h # Thu 5 Nov, 19:00 UTC FW

Players

srv.players.plot(range="48h")
AveragePeak
0123408:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
0246808:0017:0002:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Wipe schedule · force wipes only

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h. # The force wipe · high confidence

wipe-day peak1players, last three wipes

Coming wipes

inatkind
07d 11hThu 5 Nov, 19:00 UTCFW force wipe
135d 11hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 6 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 1 Oct, 18:04 UTC FW27d ago 1 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3500 · seed 471471404
Map of Funne Duckdo
map
Procedural Map
size
3500
seed
471471404
Open on RustMaps

Server

srv.info()
address
66.51.96.75:28005
region
NA
max players
50
group limit
8, the default
wipe schedule
monthly
last wipe
1 Oct 2026, 18:04 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 15 on average6/175
1Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average5/90
2Made in Quebec & France! QC FR EN (Website 9 Languages)NA · groups of 8+ · monthly · 4 on average2/1000
3Testing GroundsNA · groups of 8+ · monthly · 2 on average0/15
4[US] Exile PvE | Noob Friendly | Raidable Bases | Skill Tree | NA · groups of 8+ · monthly · 1 on average0/50
5Apocrypha-Linux | PvE | PvPNA · groups of 20+ · monthly · 1 on average1/50

Quick answers

From the figures on this page.

Population data

How does Funne Duckdo compare in the rankings?

Player hours over the last seven days: #15,339 for Funne Duckdo, #1,509 in North America, within the top 69% of the ranked set.

How many players does Funne Duckdo hold at once?

Funne Duckdo reports 0 players at this refresh, with 50 slots configured. Over the last seven days it averaged 0 players.

About the server

How smoothly does Funne Duckdo run?

Averaged over 48 hours: 5 server fps, never under 5. Buildings, deployables and all else in the world took the count as high as 65,637 entities. The memory field tops out at 2,085 MB. What players call lag is these two fields together: low fps and a rising entity count.

What is the Rust version on Funne Duckdo?

Rust network protocol 2635 and build 168909 on Linux is what Funne Duckdo runs. Steam updates your game for you, but the protocol must match to join.

How reliable is Funne Duckdo, and is it up?

Online is the state at the latest refresh for Funne Duckdo. The uptime it reports puts the last restart about 23 hours ago. 167 of 168 hours up over the last 7 full days, or 99%. Its earliest recorded date in Rust Data is 13 September 2026.

Where does Funne Duckdo sit?

With its NA tag, Funne Duckdo lists itself in North America. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 66.51.96.75:28005 is its address.

Map and rules

What rules and settings are recorded for Funne Duckdo?

You will not find a gather rate in the string Funne Duckdo. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Oxide. VAC is running: Valve's anti-cheat is on.

What is the map on Funne Duckdo?

Funne Duckdo runs a procedural map of size 3,500 with seed 471471404, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipe data

When does Funne Duckdo wipe, and how often?

Once a month Funne Duckdo wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world was created 27 days 13 hours ago. A monthly wipe schedule is published in its tags.

What is wipe day on Funne Duckdo like?

Across recent wipes the busiest point averaged 1 players. Peak population on the latest wipe came 6 hours in.

Tags and filters

Which lists on Rust Data hold Funne Duckdo, and which filters?

On Rust Data, Funne Duckdo appears in these lists: Modded Rust servers and North America Rust servers. Under these filters on the server list, it is listed: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

How should you read the server tags on Funne Duckdo?

Read by the game's server browser, the tags Funne Duckdo publishes are: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Modded listing: the game is changed by plugins or settings; NA (North America): In the server browser it sits under North America. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

How can I connect to Funne Duckdo?

Enter client.connect 66.51.96.75:28005 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,^m,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp50
Max players The server lists 50 slots.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Monthly: the wipe lands with Facepunch's force wipe.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded Modded listing: the game is changed by plugins or settings.

Region

NA
North America In the server browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 39,799 players 11,618 servers online