Online NA 66.51.96.75:28005 checked 10m ago
Funne Duckdo
Connect
srv = rust.server("66.51.96.75:28006")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 11h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 11h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 6 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 18:04 UTC FW27d ago | 1 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3500 · seed 471471404
- map
- Procedural Map
- size
- 3500
- seed
- 471471404
Server
srv.info()- address
- 66.51.96.75:28005
- region
- NA
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 1 Oct 2026, 18:04 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [NA] Willjum's Casual Solo/Duo Monthly | NA · groups of 8+ · monthly · 15 on average | 6/175 |
| 1 | Hempville 420 No Kos Low Decay / Limited PvP | NA · groups of 8+ · monthly · 7 on average | 5/90 |
| 2 | Made in Quebec & France! QC FR EN (Website 9 Languages) | NA · groups of 8+ · monthly · 4 on average | 2/1000 |
| 3 | Testing Grounds | NA · groups of 8+ · monthly · 2 on average | 0/15 |
| 4 | [US] Exile PvE | Noob Friendly | Raidable Bases | Skill Tree | | NA · groups of 8+ · monthly · 1 on average | 0/50 |
| 5 | Apocrypha-Linux | PvE | PvP | NA · groups of 20+ · monthly · 1 on average | 1/50 |
Quick answers
From the figures on this page.
Population data
How does Funne Duckdo compare in the rankings?
Player hours over the last seven days: #15,339 for Funne Duckdo, #1,509 in North America, within the top 69% of the ranked set.
How many players does Funne Duckdo hold at once?
Funne Duckdo reports 0 players at this refresh, with 50 slots configured. Over the last seven days it averaged 0 players.
About the server
How smoothly does Funne Duckdo run?
Averaged over 48 hours: 5 server fps, never under 5. Buildings, deployables and all else in the world took the count as high as 65,637 entities. The memory field tops out at 2,085 MB. What players call lag is these two fields together: low fps and a rising entity count.
What is the Rust version on Funne Duckdo?
Rust network protocol 2635 and build 168909 on Linux is what Funne Duckdo runs. Steam updates your game for you, but the protocol must match to join.
How reliable is Funne Duckdo, and is it up?
Online is the state at the latest refresh for Funne Duckdo. The uptime it reports puts the last restart about 23 hours ago. 167 of 168 hours up over the last 7 full days, or 99%. Its earliest recorded date in Rust Data is 13 September 2026.
Where does Funne Duckdo sit?
With its NA tag, Funne Duckdo lists itself in North America. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 66.51.96.75:28005 is its address.
Map and rules
What rules and settings are recorded for Funne Duckdo?
You will not find a gather rate in the string Funne Duckdo. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Oxide. VAC is running: Valve's anti-cheat is on.
What is the map on Funne Duckdo?
Funne Duckdo runs a procedural map of size 3,500 with seed 471471404, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe data
When does Funne Duckdo wipe, and how often?
Once a month Funne Duckdo wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world was created 27 days 13 hours ago. A monthly wipe schedule is published in its tags.
What is wipe day on Funne Duckdo like?
Across recent wipes the busiest point averaged 1 players. Peak population on the latest wipe came 6 hours in.
Tags and filters
Which lists on Rust Data hold Funne Duckdo, and which filters?
On Rust Data, Funne Duckdo appears in these lists: Modded Rust servers and North America Rust servers. Under these filters on the server list, it is listed: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the server tags on Funne Duckdo?
Read by the game's server browser, the tags Funne Duckdo publishes are: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Modded listing: the game is changed by plugins or settings; NA (North America): In the server browser it sits under North America. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
How can I connect to Funne Duckdo?
Enter client.connect 66.51.96.75:28005 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.