Rust Data

rustdata.spaceservers66.51.96.89:28001.ipynb

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Online NA 66.51.96.89:28000 checked 15m ago

Testing Dumb Things

monthly wipes moddedoxide

Connect

srv = rust.server("66.51.96.89:28001")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak 1
rank #12,333 # top 55% · #1359 in NA
last wipe 22h ago # monthly schedule
next wipe 6d 18h # Thu 5 Nov, 19:00 UTC FW

Players

srv.players.plot(range="48h")
AveragePeakWipe
00.250.50.75121:0003:0008:0013:0018:0023:00Wiped Wed 28 Oct, 21:44 UTCWIPE

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
Server fpsWipe
01020304021:0003:0008:0013:0018:0023:00Wiped Wed 28 Oct, 21:44 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep3 Oct7 Oct29 Oct

Top 55% of all ranked servers, top 73% in NA. Ranked on player hours over the last seven days.

Wipe schedule · force wipes only

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 6d 18h. # The force wipe · high confidence

Coming wipes

inatkind
06d 18hThu 5 Nov, 19:00 UTCFW force wipe
134d 18hThu 3 Dec, 19:00 UTCFW force wipe

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Wed 28 Oct, 21:44 UTC1d ago NaN NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3500 · seed 1337
Map of Testing Dumb Things
map
Custom Map
size
3500
seed
1337

Server

srv.info()
address
66.51.96.89:28000
region
NA
max players
50
group limit
8, the default
wipe schedule
monthly
last wipe
29 Oct 2026, 01:52 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 14 on average18/175
1Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average9/90
2Made in Quebec & France! QC FR EN (Website 9 Languages)NA · groups of 8+ · monthly · 4 on average5/1000
3Testing GroundsNA · groups of 8+ · monthly · 2 on average2/15
4[US] Exile PvE | Noob Friendly | Raidable Bases | Skill Tree | NA · groups of 8+ · monthly · 1 on average1/50
5Apocrypha-Linux | PvE | PvPNA · groups of 20+ · monthly · 1 on average1/50

Quick answers

From the figures on this page.

Population

How does Testing Dumb Things compare in the rankings?

Player hours over the last seven days: #12,333 for Testing Dumb Things, #1,359 in North America, within the top 55% of the ranked set.

What population does Testing Dumb Things carry?

Current row: 0 players on Testing Dumb Things, against 50 slots. Over the last seven days it averaged 0 players and peaked at 1. Peak hour in the last 48 hours: 01:00 UTC, mean 1 players.

Server facts

How well does Testing Dumb Things perform?

The 48-hour average is 8 server fps, with a low of 5. Buildings, deployables and all else in the world took the count as high as 21,917 entities. The memory field tops out at 1,210 MB. What players call lag is these two fields together: low fps and a rising entity count.

Which Rust version is Testing Dumb Things on?

Version Rust network protocol 2635 and build 168909 on Linux is reported by Testing Dumb Things. The protocol has to match before you can join, and Steam does the updating.

How reliable is Testing Dumb Things, and is it up?

The current sample puts Testing Dumb Things online. Count back 10 hours from its reported uptime to get the last restart. 2 of 168 hours up over the last 7 full days, or 1%. Rust Data logged it first on 13 September 2026.

In which location is Testing Dumb Things hosted?

With its NA tag, Testing Dumb Things lists itself in North America. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 66.51.96.89:28000 is its address.

Map and rules

Which rules apply on Testing Dumb Things, and what settings?

The name Testing Dumb Things carries no gather rate. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: gather, build, raid: the standard loop. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.

What is the map on Testing Dumb Things?

Size 3,500, seed 1337: the procedural map on Testing Dumb Things, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. Under map name you will find: Custom Map.

Wipes and dates

When does Testing Dumb Things wipe, and on what schedule?

Once a month Testing Dumb Things wipes, with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. This world was created 22 hours ago. The tags list wipes as monthly.

Lists and tags

Where does Testing Dumb Things appear among Rust Data lists and filters?

On Rust Data, Testing Dumb Things appears in these lists: Modded Rust servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

How should you read the server tags on Testing Dumb Things?

Read by the game's server browser, the tags Testing Dumb Things publishes are: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game; NA (North America): North America is its listing in the server browser. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

What is the way into Testing Dumb Things?

Enter client.connect 66.51.96.89:28000 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,^m,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp50
Max players The server lists 50 slots.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly Monthly: the wipe lands with Facepunch's force wipe.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The Modded section lists it, because plugins or settings change the game.

Region

NA
North America North America is its listing in the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 60,014 players 11,706 servers online