Online NA 66.51.97.67:28050 checked 9m ago
private do not join!!!
Connect
srv = rust.server("66.51.97.67:28051")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 13h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 13h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 23:41 UTC FW27d ago | 0 | NaN | running | 0 |
| 1 | Sun 27 Sep, 22:42 UTC31d ago | 3 | halved by day 1 | 4 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 1
- map
- Procedural Map
- size
- 4500
- seed
- 1
Server
srv.info()- address
- 66.51.97.67:28050
- region
- NA
- max players
- 50
- group limit
- 24 max
- wipe schedule
- monthly
- last wipe
- 1 Oct 2026, 23:41 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [NA] Willjum's Casual Solo/Duo Monthly | NA · groups of 8+ · monthly · 15 on average | 15/175 |
| 1 | Hempville 420 No Kos Low Decay / Limited PvP | NA · groups of 8+ · monthly · 7 on average | 7/90 |
| 2 | Made in Quebec & France! QC FR EN (Website 9 Languages) | NA · groups of 8+ · monthly · 4 on average | 3/1000 |
| 3 | Testing Grounds | NA · groups of 8+ · monthly · 2 on average | 0/15 |
| 4 | Chud Sanctuary | NA · groups of 8+ · monthly · 1 on average | 1/50 |
| 5 | [US] Exile PvE | Noob Friendly | Raidable Bases | Skill Tree | | NA · groups of 8+ · monthly · 1 on average | 0/50 |
Quick answers
From the figures on this page.
Population
What position does private do not join!!! take in the server rankings?
Player hours over the last seven days: #15,351 for private do not join!!!, #1,514 in North America, within the top 69% of the ranked set.
How full does private do not join!!! run?
The sample now reads 0 players for private do not join!!!, out of 50 slots. Over the last seven days it averaged 0 players.
Server facts
How well does private do not join!!! perform?
Averaged over 48 hours: 5 server fps, never under 5. Entity numbers reached 122,127, and that includes buildings, deployables and the rest. The memory field tops out at 3,252 MB. What players call lag is these two fields together: low fps and a rising entity count.
Which Rust version is private do not join!!! on?
Version Rust network protocol 2635 and build 168909 on Linux is reported by private do not join!!!. Steam updates your game for you, but the protocol must match to join.
How reliable is private do not join!!!, and is it up?
Online is the state at the latest refresh for private do not join!!!. Count back 2 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 167 of 168, 99%. Rust Data logged it first on 13 September 2026.
In which location is private do not join!!! hosted?
With its NA tag, private do not join!!! lists itself in North America. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 66.51.97.67:28050.
Settings and map
What rules and settings are recorded for private do not join!!!?
The name private do not join!!! carries no gather rate. The cap on a group is 24 players. Game mode survival, with this note: gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. VAC is running: Valve's anti-cheat is on.
Which map has private do not join!!! selected?
The game generates the map on private do not join!!!: procedural, size 4,500, seed 1. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipes and dates
On what schedule does private do not join!!! wipe?
The only wipe private do not join!!! takes is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. This world was created 27 days 5 hours ago. Its tags carry a monthly wipe schedule.
On private do not join!!!, what happens on wipe day?
The average peak over recent wipes is 2 players. The crowd on the latest wipe topped out 0 hours after it began. Half the peak or more was held to the next wipe in 0% of recent wipes. In the wipes where it did not hold, half was lost by day 1.
Tags, lists
Which lists on Rust Data hold private do not join!!!, and which filters?
These Rust Data lists include private do not join!!!: Modded Rust servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the server tags on private do not join!!!?
These tags are published by private do not join!!! and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): The server lists 50 slots; ts24 (Group limit): The team cap is 24; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings; NA (North America): North America is its listing in the server browser. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Join steps
What is the way to join private do not join!!!?
In Rust, F1 opens the console: type client.connect 66.51.97.67:28050. Launch Rust on this page does the same by opening the game through Steam and connecting.
