Online NA 66.51.98.53:28035 checked 8m ago
lanNUKE [PvE]
Connect
srv = rust.server("66.51.98.53:28036")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 39% of all ranked servers, top 65% in NA. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 21h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 21h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 28 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 18:47 UTC FW27d ago | 2 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4000 · seed 290
- map
- Procedural Map
- size
- 4000
- seed
- 290
Server
srv.info()- address
- 66.51.98.53:28035
- region
- NA
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 1 Oct 2026, 19:35 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | NA · groups of 8+ · monthly · 51 on average | 45/200 |
| 1 | [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing | NA · groups of 8+ · monthly · 39 on average | 33/200 |
| 2 | Zombie Land PVE Monthly | Raids | Skills | Custom Maps | NA · groups of 14+ · monthly · 34 on average | 31/100 |
| 3 | Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet | NA · no group limit · 1x · monthly · 31 on average | 48/100 |
| 4 | [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | | NA · groups of 20+ · monthly · 25 on average | 29/150 |
| 5 | RustPlay PVE/PVP-Zones TP|Zombies|LVLs|Kits|Quests|Clans|+More! | NA · groups of 8+ · monthly · 12 on average | 12/420 |
Quick answers
From the figures on this page.
Population data
How does lanNUKE [PvE] compare in the rankings?
Ranked #8,599 on seven-day player hours, lanNUKE [PvE] is #1,206 in North America and in the top 39% of all ranked servers.
What population does lanNUKE [PvE] carry?
The sample now reads 1 players for lanNUKE [PvE], out of 50 slots. Over the last seven days it averaged 0 players and peaked at 1. Averaged by hour over 48 hours, 18:00 UTC is the busiest, at 1 players.
About the server
What does performance look like on lanNUKE [PvE]?
Averaged over 48 hours: 6 server fps, never under 5. The entity count peaked at 97,307, covering buildings, deployables and the rest of the world. A high of 4,499 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
Which Rust version is lanNUKE [PvE] on?
Rust network protocol 2635 and build 168909 on Linux is what lanNUKE [PvE] runs. Steam updates your game for you, but the protocol must match to join.
How reliable is lanNUKE [PvE], and is it online now?
Online is the state at the latest refresh for lanNUKE [PvE]. A restart about 5 days ago is what its reported uptime implies. Uptime of 100% across the last 7 full days: 168 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.
Where does lanNUKE [PvE] sit?
In North America, lanNUKE [PvE] lists itself, using the NA tag. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 66.51.98.53:28035 is its address.
Settings and map
Which settings and rules does lanNUKE [PvE] run?
The name lanNUKE [PvE] carries no gather rate. The group limit sits at the default of 8 players. Recorded as pve, player combat is not allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. VAC is running: Valve's anti-cheat is on.
What is the map on lanNUKE [PvE]?
The game generates the map on lanNUKE [PvE]: procedural, size 4,000, seed 290. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe schedule
On what schedule does lanNUKE [PvE] wipe?
A single wipe each month, the force wipe, is all lanNUKE [PvE] does. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world was created 27 days 2 hours ago. The tags list wipes as monthly.
On lanNUKE [PvE], what happens on wipe day?
Recent wipes averaged 2 players at their peak. 28 hours after the latest wipe, the crowd reached its peak.
Lists and tags
Which Rust Data filters and lists contain lanNUKE [PvE]?
On Rust Data, lanNUKE [PvE] appears in these lists: Modded Rust servers, Rust PvE servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the server tags on lanNUKE [PvE]?
Read by the game's server browser, the tags lanNUKE [PvE] publishes are: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): 50 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^p (PvE): No player-versus-player combat; the danger comes from the world; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): The server browser files it under North America. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
How can I connect to lanNUKE [PvE]?
In Rust, F1 opens the console: type client.connect 66.51.98.53:28035. Launch Rust on this page does the same by opening the game through Steam and connecting.
