Online NA 66.51.98.54:28010 checked 11m ago
Pine Hosting - Rust Server
Connect
srv = rust.server("66.51.98.54:28011")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 6d 14h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 6d 14h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 34d 14h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Wed 7 Oct, 08:17 UTC22d ago | 1 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3500 · seed 1234567
- map
- Procedural Map
- size
- 3500
- seed
- 1234567
Server
srv.info()- address
- 66.51.98.54:28010
- region
- NA
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 7 Oct 2026, 08:17 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [NA] Willjum's Casual Solo/Duo Monthly | NA · groups of 8+ · monthly · 14 on average | 11/175 |
| 1 | Hempville 420 No Kos Low Decay / Limited PvP | NA · groups of 8+ · monthly · 7 on average | 7/90 |
| 2 | Made in Quebec & France! QC FR EN (Website 9 Languages) | NA · groups of 8+ · monthly · 4 on average | 3/1000 |
| 3 | Testing Grounds | NA · groups of 8+ · monthly · 2 on average | 2/15 |
| 4 | [US] Exile PvE | Noob Friendly | Raidable Bases | Skill Tree | | NA · groups of 8+ · monthly · 1 on average | 0/50 |
| 5 | Apocrypha-Linux | PvE | PvP | NA · groups of 20+ · monthly · 1 on average | 1/50 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does Pine Hosting - Rust Server rank?
Player hours over the last seven days: #15,264 for Pine Hosting - Rust Server, #1,493 in North America, within the top 69% of the ranked set.
What population does Pine Hosting - Rust Server carry?
Pine Hosting - Rust Server reports 0 players at this refresh, with 50 slots configured. Over the last seven days it averaged 0 players.
Server data
How well does Pine Hosting - Rust Server perform?
The 48-hour average is 5 server fps, with a low of 5. The entity count peaked at 70,316, covering buildings, deployables and the rest of the world. The memory field tops out at 2,905 MB. Low fps plus an entity count on the way up is the lag players report.
Which Rust version is Pine Hosting - Rust Server on?
Rust network protocol 2635 and build 168909 on Linux is what Pine Hosting - Rust Server runs. Steam updates your game for you, but the protocol must match to join.
How reliable is Pine Hosting - Rust Server, and is it up?
Pine Hosting - Rust Server reports itself online at the current refresh. Count back 20 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 167 of 168, 99%. Its earliest recorded date in Rust Data is 13 September 2026.
Which location does Pine Hosting - Rust Server run from?
With its NA tag, Pine Hosting - Rust Server lists itself in North America. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 66.51.98.54:28010.
Settings and map
Which rules apply on Pine Hosting - Rust Server, and what settings?
You will not find a gather rate in the string Pine Hosting - Rust Server. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: the base game, where you gather, build and raid. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.
Which map has Pine Hosting - Rust Server loaded?
The game generates the map on Pine Hosting - Rust Server: procedural, size 3,500, seed 1234567. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe schedule
When does Pine Hosting - Rust Server wipe, and how often?
The only wipe Pine Hosting - Rust Server takes is the monthly force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. The world it runs now was generated 22 days 19 hours ago. The tags list wipes as monthly.
On Pine Hosting - Rust Server, what happens on wipe day?
The average peak over recent wipes is 1 players. The crowd on the latest wipe topped out 0 hours after it began.
Lists and tags
Which Rust Data filters and lists contain Pine Hosting - Rust Server?
On Rust Data, Pine Hosting - Rust Server appears in these lists: Modded Rust servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the server tags on Pine Hosting - Rust Server?
These tags are published by Pine Hosting - Rust Server and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings; NA (North America): The server browser files it under North America. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
What is the way to join Pine Hosting - Rust Server?
In Rust, F1 opens the console: type client.connect 66.51.98.54:28010. Launch Rust on this page does the same by opening the game through Steam and connecting.
