Online NA 66.51.98.58:28005 checked 10m ago
Digital Bounty Hunter
Connect
srv = rust.server("66.51.98.58:28006")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 54% of all ranked servers, top 73% in NA. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 12h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 12h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 12h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 18:18 UTC FW27d ago | 0 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4250 · seed 1020349586
- map
- Procedural Map
- size
- 4250
- seed
- 1020349586
Server
srv.info()- address
- 66.51.98.58:28005
- region
- NA
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 1 Oct 2026, 18:18 UTC
- hostname
- –
- first seen
- 1 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [NA] Willjum's Casual Solo/Duo Monthly | NA · groups of 8+ · monthly · 15 on average | 8/175 |
| 1 | Hempville 420 No Kos Low Decay / Limited PvP | NA · groups of 8+ · monthly · 7 on average | 7/90 |
| 2 | Made in Quebec & France! QC FR EN (Website 9 Languages) | NA · groups of 8+ · monthly · 4 on average | 3/1000 |
| 3 | Testing Grounds | NA · groups of 8+ · monthly · 2 on average | 0/15 |
| 4 | [US] Exile PvE | Noob Friendly | Raidable Bases | Skill Tree | | NA · groups of 8+ · monthly · 1 on average | 0/50 |
| 5 | Apocrypha-Linux | PvE | PvP | NA · groups of 20+ · monthly · 1 on average | 2/50 |
Quick answers
From the figures on this page.
Population data
How does Digital Bounty Hunter compare in the rankings?
On seven-day player hours Digital Bounty Hunter is #11,925 overall and #1,360 in North America, inside the top 54% of all ranked servers.
What population does Digital Bounty Hunter carry?
Current row: 0 players on Digital Bounty Hunter, against 50 slots. Over the last seven days it averaged 0 players and peaked at 1.
Server data
What does performance look like on Digital Bounty Hunter?
Server fps over the last 48 hours averages 5; the floor is 5. Entity numbers reached 102,979, and that includes buildings, deployables and the rest. A high of 3,276 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.
What Rust version does Digital Bounty Hunter run?
Rust network protocol 2635 and build 168909 on Linux is what Digital Bounty Hunter runs. Steam updates your game for you, but the protocol must match to join.
How reliable is Digital Bounty Hunter, and is it online now?
Digital Bounty Hunter reports itself online at the current refresh. Count back 21 hours from its reported uptime to get the last restart. 167 of 168 hours up over the last 7 full days, or 99%. Its earliest recorded date in Rust Data is 1 October 2026.
Where does Digital Bounty Hunter sit?
The NA tag is what Digital Bounty Hunter uses to list itself in North America. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 66.51.98.58:28005.
Rules, settings, map
Which rules apply on Digital Bounty Hunter, and what settings?
You will not find a gather rate in the string Digital Bounty Hunter. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Oxide. VAC is running: Valve's anti-cheat is on.
Which map has Digital Bounty Hunter selected?
Size 4,250, seed 1020349586: the procedural map on Digital Bounty Hunter, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe schedule
When does Digital Bounty Hunter wipe, and on what schedule?
A single wipe each month, the force wipe, is all Digital Bounty Hunter does. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was generated 27 days 12 hours ago. The tags list wipes as monthly.
On Digital Bounty Hunter, what happens on wipe day?
Recent wipes averaged 0 players at their peak. Peak population on the latest wipe came 0 hours in.
Lists and tags
Where does Digital Bounty Hunter appear among Rust Data lists and filters?
On Rust Data, Digital Bounty Hunter appears in these lists: Modded Rust servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the server tags on Digital Bounty Hunter?
These tags are published by Digital Bounty Hunter and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): Slot count: 50; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): The server runs build 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings; NA (North America): In the server browser it sits under North America. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
What is the way to join Digital Bounty Hunter?
Enter client.connect 66.51.98.58:28005 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.
