Rust Data

rustdata.spaceservers66.51.98.64:28001.ipynb

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Online NA 66.51.98.64:28000 checked 7m ago

QualityGaming

monthly wipes moddedoxide

Connect

srv = rust.server("66.51.98.64:28001")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak –
rank #15,383 # top 70% · #1552 in NA
last wipe 8d ago # monthly schedule
next wipe 8d 23h # Thu 5 Nov, 19:00 UTC FW
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
0123420:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
0246820:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k19 Oct21 Oct22 Oct24 Oct25 Oct27 Oct

Top 70% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.

Wipe schedule · force wipes only

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 8d 23h. # The force wipe · high confidence

wipe-day peak1players, last three wipes

Coming wipes

inatkind
08d 23hThu 5 Nov, 19:00 UTCFW force wipe
136d 23hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Mon 19 Oct, 06:20 UTC8d ago 1 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4000 · seed 1
Map of QualityGaming
map
Procedural Map
size
4000
seed
1
Open on RustMaps

Server

srv.info()
address
66.51.98.64:28000
region
NA
max players
50
group limit
8, the default
wipe schedule
monthly
last wipe
19 Oct 2026, 06:20 UTC
hostname
–
first seen
19 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 16 on average9/175
1Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average9/90
2Made in Quebec & France! QC FR EN (Website 9 Languages)NA · groups of 8+ · monthly · 4 on average3/1000
3Testing GroundsNA · groups of 8+ · monthly · 2 on average2/15
4Apocrypha-Linux | PvE | PvPNA · groups of 20+ · monthly · 1 on average1/50
5[US] Busy Adults PVP BY Chill-AXXNA · groups of 8+ · monthly · 1 on average0/50

Quick answers

From the figures on this page.

Population

How does QualityGaming compare in the rankings?

On seven-day player hours QualityGaming is #15,383 overall and #1,552 in North America, inside the top 70% of all ranked servers.

What population does QualityGaming carry?

QualityGaming reports 0 players at this refresh, with 50 slots configured. Over the last seven days it averaged 0 players.

About the server

How well does QualityGaming perform?

The 48-hour average is 5 server fps, with a low of 5. The entity count peaked at 94,321, covering buildings, deployables and the rest of the world. A high of 3,374 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.

What Rust version does QualityGaming run?

Rust network protocol 2634 and build 167781 on Linux is what QualityGaming runs. Steam updates your game for you, but the protocol must match to join.

Is QualityGaming up, and what does its uptime show?

Online is the state at the latest refresh for QualityGaming. Count back 5 days 5 hours from its reported uptime to get the last restart. 168 of 168 hours up over the last 7 full days, or 100%. Its earliest recorded date in Rust Data is 19 October 2026.

Where does QualityGaming sit?

The NA tag is what QualityGaming uses to list itself in North America. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 66.51.98.64:28000.

Map and rules

What rules and settings are recorded for QualityGaming?

The name QualityGaming carries no gather rate. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. Anti-cheat status: VAC on.

Which map has QualityGaming loaded?

The game generates the map on QualityGaming: procedural, size 4,000, seed 1. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipe schedule

On what schedule does QualityGaming wipe?

The only wipe QualityGaming takes is the monthly force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. This world was created 8 days 13 hours ago. Its tags carry a monthly wipe schedule.

On QualityGaming, what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. 0 hours after the latest wipe, the crowd reached its peak.

Lists and tags

Which Rust Data filters and lists contain QualityGaming?

The Rust Data lists that QualityGaming fits are: Modded Rust servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Which meanings do the tags on QualityGaming hold?

These tags are published by QualityGaming and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): Slot count: 50; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): In the server browser it sits under North America. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Join steps

What is the way to join QualityGaming?

Enter client.connect 66.51.98.64:28000 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2634,^m,NA,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp50
Max players Slot count: 50.
ts8
Group limit The default cap applies: 8 per team.
v2634
Protocol Protocol 2634 is required; a different game version cannot connect.
cs167781
Build Build number: 167781.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Wipes follow the monthly force wipe from Facepunch.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Region

NA
North America In the server browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 92,684 players 11,895 servers online