Online NA 66.51.98.74:28015 checked 2h ago
Standard Deviation- PvE, No Decay, survival variable.
Connect
srv = rust.server("66.51.98.74:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 59% of all ranked servers, top 76% in NA, and #582 of the quad servers (top 70%). Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 23h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 23h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 22 Oct, 18:13 UTC6d ago | 0 | NaN | running | 0 |
| 1 | Thu 1 Oct, 18:19 UTC FW27d ago | 1 | halved by day 4 | 21 days | 0 |
| 2 | Thu 24 Sep, 20:06 UTC33d ago | 1 | halved by day 2 | 6.9 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
2112 · seed 662852897
- map
- Procedural Map
- size
- 2112
- seed
- 662852897
Server
srv.info()- address
- 66.51.98.74:28015
- region
- NA
- max players
- 50
- group limit
- quad
- wipe schedule
- monthly
- last wipe
- 22 Oct 2026, 22:04 UTC
- hostname
- –
- first seen
- 13 Sep 2026
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Reforged Hybrid | PvE/PvP Zones | Zombies | Events | NA · quad · monthly · 20 on average | 14/140 |
| 1 | BattleZone.gg — Hardcore PvE | No Tech Tree | Skills | Raidab | NA · quad · monthly · 4 on average | 3/50 |
| 2 | Bates Legend -True PVE-Map Wipe 10/15-Relaxed Vanilla. | NA · quad · monthly · 2 on average | 3/50 |
| 3 | Kapco411 Mercenary Island|4X Elite|500Raidbases|Highly modded| | NA · quad · 4x · monthly · 1 on average | 2/100 |
| 4 | [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | NA · groups of 8+ · monthly · 51 on average | 40/200 |
| 5 | [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing | NA · groups of 8+ · monthly · 39 on average | 32/200 |
Quick answers
From the figures on this page.
Population data
What position does Standard Deviation- PvE, No Decay, survival variable. take in the server rankings?
On seven-day player hours Standard Deviation- PvE, No Decay, survival variable. is #13,155 overall and #1,417 in North America, inside the top 59% of all ranked servers. Its position in the quad group is #582.
How full does Standard Deviation- PvE, No Decay, survival variable. run?
The sample now reads 0 players for Standard Deviation- PvE, No Decay, survival variable., out of 50 slots. Over the last seven days it averaged 0 players and peaked at 1.
Server data
How well does Standard Deviation- PvE, No Decay, survival variable. perform?
Averaged over 48 hours: 5 server fps, never under 5. The entity count peaked at 23,738, covering buildings, deployables and the rest of the world. A high of 1,558 MB of memory used. Low fps plus an entity count on the way up is the lag players report.
What Rust version does Standard Deviation- PvE, No Decay, survival variable. run?
Version Rust network protocol 2635 and build 168909 on Linux is reported by Standard Deviation- PvE, No Decay, survival variable.. Steam updates your game for you, but the protocol must match to join.
Is Standard Deviation- PvE, No Decay, survival variable. up, and what does its uptime show?
Online is the state at the latest refresh for Standard Deviation- PvE, No Decay, survival variable.. A restart about 6 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 168 of 168, 100%. Its earliest recorded date in Rust Data is 13 September 2026.
Where does Standard Deviation- PvE, No Decay, survival variable. sit?
In North America, Standard Deviation- PvE, No Decay, survival variable. lists itself, using the NA tag. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 66.51.98.74:28015.
Settings and map
Which settings and rules does Standard Deviation- PvE, No Decay, survival variable. run?
No gather rate appears in the name: Standard Deviation- PvE, No Decay, survival variable.. Up to 4 players may share a group (quad). Recorded as pve, no combat between players. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. VAC is running: Valve's anti-cheat is on.
Which map has Standard Deviation- PvE, No Decay, survival variable. loaded?
The game generates the map on Standard Deviation- PvE, No Decay, survival variable.: procedural, size 2,112, seed 662852897. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipes and dates
When does Standard Deviation- PvE, No Decay, survival variable. wipe, and on what schedule?
Once a month Standard Deviation- PvE, No Decay, survival variable. wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. A new world was started 5 days 21 hours ago, and that is the one in play. A monthly wipe schedule is published in its tags.
What is wipe day on Standard Deviation- PvE, No Decay, survival variable. like?
Recent wipes averaged 1 players at their peak. 0 hours after the latest wipe, the crowd reached its peak. Half the peak or more was held to the next wipe in 0% of recent wipes. Otherwise the crowd fell below half by day 3.
Lists and tags
Which lists on Rust Data hold Standard Deviation- PvE, No Decay, survival variable., and which filters?
On Rust Data, Standard Deviation- PvE, No Decay, survival variable. appears in these lists: Modded Rust servers, Rust PvE servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly; Last wipe: In the last week.
How should you read the server tags on Standard Deviation- PvE, No Decay, survival variable.?
These tags are published by Standard Deviation- PvE, No Decay, survival variable. and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): 50 slots in total; ts4 (Group limit): No team may exceed 4; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^p (PvE): No player-versus-player combat; the danger comes from the world; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings; NA (North America): In the server browser it sits under North America. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
What is the way to join Standard Deviation- PvE, No Decay, survival variable.?
Enter client.connect 66.51.98.74:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.
