Rust Data

rustdata.spaceservers66.51.98.74:28016.ipynb

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Online NA 66.51.98.74:28015 checked 2h ago

Standard Deviation- PvE, No Decay, survival variable.

quad monthly wipes moddedoxidepve

Connect

srv = rust.server("66.51.98.74:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak 1
rank #13,155 # top 59% · #1417 in NA
last wipe 5d ago # monthly schedule
next wipe 7d 23h # Thu 5 Nov, 19:00 UTC FW
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
0246820:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 59% of all ranked servers, top 76% in NA, and #582 of the quad servers (top 70%). Ranked on player hours over the last seven days.

Wipe schedule · force wipes only

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h. # The force wipe · high confidence

usual gap14 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 3

Coming wipes

inatkind
07d 23hThu 5 Nov, 19:00 UTCFW force wipe
135d 23hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Thu 22 OctThu 1 OctThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 22 Oct, 18:13 UTC6d ago 0 NaN running 0
1 Thu 1 Oct, 18:19 UTC FW27d ago 1 halved by day 4 21 days 0
2 Thu 24 Sep, 20:06 UTC33d ago 1 halved by day 2 6.9 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

2112 · seed 662852897
Map of Standard Deviation- PvE, No Decay, survival variable.
map
Procedural Map
size
2112
seed
662852897
Open on RustMaps

Server

srv.info()
address
66.51.98.74:28015
region
NA
max players
50
group limit
quad
wipe schedule
monthly
last wipe
22 Oct 2026, 22:04 UTC
hostname
–
first seen
13 Sep 2026

About this server · in its own words

print(srv.description)
The map wipes on a 3-ish weeks / 1‑week cycle, but the world itself changes every month with new themes that shift how you survive. Some months you’ll drown in too much loot with not enough ways to manage it. Other months you’ll scrape by with too little loot. Sometimes the world simply offers less help. This Rust is still a survival game. INACTIVE CLEAN UP: 4 days offline = base removed on restart. No exceptions. Wipes: First and last Thursday of every month. • First Thursday: Procedural 2750+ (Facepunch forced) • Last Thursday: Procedural 1800 (tiny map → survival fever dream) Blueprints last 2+ months. Low Admin Involvement: Tomfoolery encouraged; dumpster‑fires are not. No racism/harassment. Use F7 for reports. No item recovery for losses, bugs, errors — play at your own risk. Yes, there are mods. You’ll figure them out. PVE Rules: • No Raiding / No Killing Players • Looting IS allowed — bodies, bags, containers. Anything unlocked is fair game. No Decay / No Upkeep: TC may warn “BASE DECAYING,” but bases never consume resources or decay. Kits: Free kits + scrap kits. Use /kit. Commands: • /info — Server info & command list • /xphelp — XPerience info + skill points • /kit — Kit menu • /remove — Remove your placed objects • /pc — Player Challenges leaderboard • /dtd — Dangerous Treasure status • /dtd ladder — Wipe leaderboard • /dtd lifetime — Lifetime leaderboard

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Reforged Hybrid | PvE/PvP Zones | Zombies | EventsNA · quad · monthly · 20 on average14/140
1BattleZone.gg — Hardcore PvE | No Tech Tree | Skills | RaidabNA · quad · monthly · 4 on average3/50
2Bates Legend -True PVE-Map Wipe 10/15-Relaxed Vanilla.NA · quad · monthly · 2 on average3/50
3Kapco411 Mercenary Island|4X Elite|500Raidbases|Highly modded|NA · quad · 4x · monthly · 1 on average2/100
4[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 51 on average40/200
5[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 39 on average32/200

Quick answers

From the figures on this page.

Population data

What position does Standard Deviation- PvE, No Decay, survival variable. take in the server rankings?

On seven-day player hours Standard Deviation- PvE, No Decay, survival variable. is #13,155 overall and #1,417 in North America, inside the top 59% of all ranked servers. Its position in the quad group is #582.

How full does Standard Deviation- PvE, No Decay, survival variable. run?

The sample now reads 0 players for Standard Deviation- PvE, No Decay, survival variable., out of 50 slots. Over the last seven days it averaged 0 players and peaked at 1.

Server data

How well does Standard Deviation- PvE, No Decay, survival variable. perform?

Averaged over 48 hours: 5 server fps, never under 5. The entity count peaked at 23,738, covering buildings, deployables and the rest of the world. A high of 1,558 MB of memory used. Low fps plus an entity count on the way up is the lag players report.

What Rust version does Standard Deviation- PvE, No Decay, survival variable. run?

Version Rust network protocol 2635 and build 168909 on Linux is reported by Standard Deviation- PvE, No Decay, survival variable.. Steam updates your game for you, but the protocol must match to join.

Is Standard Deviation- PvE, No Decay, survival variable. up, and what does its uptime show?

Online is the state at the latest refresh for Standard Deviation- PvE, No Decay, survival variable.. A restart about 6 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 168 of 168, 100%. Its earliest recorded date in Rust Data is 13 September 2026.

Where does Standard Deviation- PvE, No Decay, survival variable. sit?

In North America, Standard Deviation- PvE, No Decay, survival variable. lists itself, using the NA tag. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 66.51.98.74:28015.

Settings and map

Which settings and rules does Standard Deviation- PvE, No Decay, survival variable. run?

No gather rate appears in the name: Standard Deviation- PvE, No Decay, survival variable.. Up to 4 players may share a group (quad). Recorded as pve, no combat between players. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. VAC is running: Valve's anti-cheat is on.

Which map has Standard Deviation- PvE, No Decay, survival variable. loaded?

The game generates the map on Standard Deviation- PvE, No Decay, survival variable.: procedural, size 2,112, seed 662852897. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipes and dates

When does Standard Deviation- PvE, No Decay, survival variable. wipe, and on what schedule?

Once a month Standard Deviation- PvE, No Decay, survival variable. wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. A new world was started 5 days 21 hours ago, and that is the one in play. A monthly wipe schedule is published in its tags.

What is wipe day on Standard Deviation- PvE, No Decay, survival variable. like?

Recent wipes averaged 1 players at their peak. 0 hours after the latest wipe, the crowd reached its peak. Half the peak or more was held to the next wipe in 0% of recent wipes. Otherwise the crowd fell below half by day 3.

Lists and tags

Which lists on Rust Data hold Standard Deviation- PvE, No Decay, survival variable., and which filters?

On Rust Data, Standard Deviation- PvE, No Decay, survival variable. appears in these lists: Modded Rust servers, Rust PvE servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly; Last wipe: In the last week.

How should you read the server tags on Standard Deviation- PvE, No Decay, survival variable.?

These tags are published by Standard Deviation- PvE, No Decay, survival variable. and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): 50 slots in total; ts4 (Group limit): No team may exceed 4; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^p (PvE): No player-versus-player combat; the danger comes from the world; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings; NA (North America): In the server browser it sits under North America. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

How to join

What is the way to join Standard Deviation- PvE, No Decay, survival variable.?

Enter client.connect 66.51.98.74:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp50
Max players 50 slots in total.
ts4
Group limit No team may exceed 4.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build Build number: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code Region code: not set.

Wipe schedule

^m
Monthly Wipes follow the monthly force wipe from Facepunch.

Gameplay

^p
PvE No player-versus-player combat; the danger comes from the world.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Region

NA
North America In the server browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 89,289 players 11,829 servers online