Rust Data

rustdata.spaceservers66.51.99.118:34117.ipynb

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Online 66.51.99.118:34118 checked 8m ago

RARustTesting

vanillamoddedcarbon

Connect

srv = rust.server("66.51.99.118:34117")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak 2
rank #5,816 # top 26%
last wipe 5h ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeakWipe
00.511.5222:0007:0016:0002:0011:0020:00Wiped Thu 29 Oct, 15:40 UTCWIPE

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.1 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak1players, last three wipes
crowd held33%else halves by day 1.5

The first 48 hours of its last wipes

Fri 23 OctFri 23 OctTue 20 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 29 Oct, 15:40 UTC5h ago NaN NaN running 0
1 Fri 23 Oct, 15:40 UTC6d ago 1 NaN NaN 0
2 Fri 23 Oct, 01:15 UTC6d ago 1 NaN 0.6 days 0
3 Tue 20 Oct, 13:02 UTC9d ago 2 held half 2.5 days 0
4 Wed 30 Sep, 14:21 UTC29d ago 1 halved by day 2 19.9 days 0
5 Mon 28 Sep, 15:32 UTC31d ago 1 NaN 2 days 0
6 Sun 27 Sep, 22:52 UTC31d ago 1 NaN 0.7 days 0
7 Fri 25 Sep, 15:17 UTC34d ago 1 held half 2.3 days 0
8 Thu 24 Sep, 13:02 UTC35d ago 1 NaN 1.1 days 0
9 Thu 24 Sep, 00:56 UTC35d ago 1 NaN 0.5 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

Custom map, no picture published
map
Cher_Nov_R2
size
–
seed
–

Server

srv.info()
address
66.51.99.118:34118
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
29 Oct 2026, 15:40 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 150 on average59/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average128/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 119 on average96/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average34/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 92 on average103/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average346/350

Quick answers

From the figures on this page.

Population data

Against other Rust servers, how does RARustTesting rank?

Over the last seven days RARustTesting sits at #5,816 on player hours, in the top 26% of ranked servers.

How many players does RARustTesting hold at once?

RARustTesting reports 0 players at this refresh, with 10 slots configured. Over the last seven days it averaged 0 players and peaked at 2. The 48-hour sample puts the busiest hour at 15:00 UTC, averaging 2 players.

Server data

What is the Rust version on RARustTesting?

Version Rust network protocol 2635 and build 168909 on Linux is reported by RARustTesting. Steam updates your game for you, but the protocol must match to join.

Is RARustTesting up, and what does its uptime show?

The current sample puts RARustTesting online. 167 of 168 hours up over the last 7 full days, or 99%. Rust Data logged it first on 13 September 2026.

Where does RARustTesting sit?

No region is published by RARustTesting. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 66.51.99.118:34118 is its address.

Rules, settings, map

Which settings and rules does RARustTesting run?

You will not find a gather rate in the string RARustTesting. No custom cap; the default of 8 players per group stands. Recorded as survival, the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. Carbon plugins run on it. The description says vanilla, which here means untouched settings: rates, kits and rules as shipped. VAC, Valve's anti-cheat, is enabled.

Wipe schedule

When does RARustTesting wipe, and how often?

Irregular wipe times on RARustTesting leave no next wipe to forecast. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 5 hours ago, and that is the one in play.

On RARustTesting, what happens on wipe day?

The average peak over recent wipes is 1 players. 4 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 33% of recent wipes. In the wipes where it did not hold, half was lost by day 1.5.

Lists and tags

Which Rust Data filters and lists contain RARustTesting?

These Rust Data lists include RARustTesting: Modded Rust servers. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Which meanings do the tags on RARustTesting hold?

The game's server browser reads these tags from RARustTesting: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^v (Vanilla): Untouched settings: rates, kits and rules as shipped; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): The plugin framework in use is Carbon; oxidation (Custom tag): Not one of Rust's standard tags: set by the owner or a plugin. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

What is the way into RARustTesting?

The manual route: launch Rust, F1, then client.connect 66.51.99.118:34118. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2635,^z,^y,^v,gmvanilla,cs168909,ts8,oxidation

Game

gmvanilla
Game mode Survival in vanilla form.
mp10
Max players 10 slots in total.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Difficulty

^v
Vanilla Untouched settings: rates, kits and rules as shipped.

Mods and access

^z
Modded The Modded section lists it, because plugins or settings change the game.
^y
Carbon The plugin framework in use is Carbon.

Other

oxidation
Custom tag Not one of Rust's standard tags: set by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 87,514 players 11,817 servers online