Online NA 66.51.99.155:28020 checked 8m ago
[US] ZULU // PVE-PVP
Connect
srv = rust.server("66.51.99.155:28021")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 21% of all ranked servers, top 43% in NA, and #297 of the quad servers (top 36%). Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 6d 22h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 34d 22h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 12 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 22 Oct, 04:01 UTC7d ago | 2 | NaN | running | 0 |
| 1 | Sat 17 Oct, 04:01 UTC12d ago | 4 | halved by day 3 | 5 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Reforged Hybrid | PvE/PvP Zones | Zombies | Events | NA · quad · monthly · 20 on average | 25/140 |
| 1 | BattleZone.gg — Hardcore PvE | No Tech Tree | Skills | Raidab | NA · quad · monthly · 4 on average | 2/50 |
| 2 | Bates Legend -True PVE-Map Wipe 10/15-Relaxed Vanilla. | NA · quad · monthly · 2 on average | 5/50 |
| 3 | Kapco411 Mercenary Island|4X Elite|500Raidbases|Highly modded| | NA · quad · 4x · monthly · 1 on average | 0/100 |
| 4 | [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | NA · groups of 8+ · monthly · 49 on average | 44/200 |
| 5 | [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing | NA · groups of 8+ · monthly · 37 on average | 36/200 |
Quick answers
From the figures on this page.
Population data
What position does [US] ZULU // PVE-PVP take in the server rankings?
Ranked #4,653 on seven-day player hours, [US] ZULU // PVE-PVP is #796 in North America and in the top 21% of all ranked servers. Within the quad group, its rank is #297.
How full does [US] ZULU // PVE-PVP run?
Current row: 0 players on [US] ZULU // PVE-PVP, against 100 slots. Over the last seven days it averaged 0 players and peaked at 3. Peak hour in the last 48 hours: 16:00 UTC, mean 1 players.
Server facts
How well does [US] ZULU // PVE-PVP perform?
Averaged over 48 hours: 10 server fps, never under 5. Buildings, deployables and all else in the world took the count as high as 165,454 entities. The memory field tops out at 4,145 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
Which Rust version is [US] ZULU // PVE-PVP on?
Rust network protocol 2635 and build 167781 on Linux is what [US] ZULU // PVE-PVP runs. Steam updates your game for you, but the protocol must match to join.
Is [US] ZULU // PVE-PVP up, and what does its uptime show?
The current sample puts [US] ZULU // PVE-PVP online. A restart about 14 hours ago is what its reported uptime implies. 167 of 168 hours up over the last 7 full days, or 99%. The first row Rust Data holds for it is dated 5 October 2026.
Which location does [US] ZULU // PVE-PVP run from?
The NA tag is what [US] ZULU // PVE-PVP uses to list itself in North America. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 66.51.99.155:28020.
Map and rules
Which settings and rules does [US] ZULU // PVE-PVP run?
You will not find a gather rate in the string [US] ZULU // PVE-PVP. The group limit is 4 players, the quad setting. pve is the game mode here, and player combat is not allowed. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. Anti-cheat status: VAC on.
What is the map on [US] ZULU // PVE-PVP?
[US] ZULU // PVE-PVP runs a procedural map of size 4,096 with seed 1337, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page. Custom Map is what the map name field says.
Wipe schedule
When does [US] ZULU // PVE-PVP wipe, and on what schedule?
A single wipe each month, the force wipe, is all [US] ZULU // PVE-PVP does. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. This world was created 7 days 16 hours ago. The tags list wipes as monthly.
On [US] ZULU // PVE-PVP, what happens on wipe day?
Recent wipes averaged 3 players at their peak. 12 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. Otherwise the crowd fell below half by day 3.
Tags and filters
Which lists on Rust Data hold [US] ZULU // PVE-PVP, and which filters?
These Rust Data lists include [US] ZULU // PVE-PVP: Modded Rust servers, Rust PvE servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
How should you read the server tags on [US] ZULU // PVE-PVP?
These tags are published by [US] ZULU // PVE-PVP and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): The server lists 100 slots; ts4 (Group limit): Team size tops out at 4; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs167781 (Build): The server runs build 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^p (PvE): No player-versus-player combat; the danger comes from the world; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): In the server browser it sits under North America. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
How to join
What is the way to join [US] ZULU // PVE-PVP?
The manual route: launch Rust, F1, then client.connect 66.51.99.155:28020. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.
