Offline NA 66.51.99.44:28065 checked 18d ago
Polars war server
Connect
srv = rust.server("66.51.99.44:28066")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 61% of all ranked servers, top 78% in NA. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 23h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 23h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 6, 30 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Wed 7 Oct, 20:47 UTC20d ago | 6 | NaN | running | 2 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4000 · seed 1
- map
- Procedural Map
- size
- 4000
- seed
- 1
Server
srv.info()- address
- 66.51.99.44:28065
- region
- NA
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 7 Oct 2026, 20:47 UTC
- hostname
- –
- first seen
- 7 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [NA] Willjum's Casual Solo/Duo Monthly | NA · groups of 8+ · monthly · 15 on average | 8/175 |
| 1 | Hempville 420 No Kos Low Decay / Limited PvP | NA · groups of 8+ · monthly · 7 on average | 6/90 |
| 2 | Made in Quebec & France! QC FR EN (Website 9 Languages) | NA · groups of 8+ · monthly · 4 on average | 3/1000 |
| 3 | Testing Grounds | NA · groups of 8+ · monthly · 2 on average | 5/15 |
| 4 | Pine Hosting - Rust Server | NA · groups of 8+ · monthly · 1 on average | 0/50 |
| 5 | Apocrypha-Linux | PvE | PvP | NA · groups of 20+ · monthly · 1 on average | 2/50 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does Polars war server rank?
On seven-day player hours Polars war server is #13,587 overall and #1,451 in North America, inside the top 61% of all ranked servers.
How full does Polars war server run?
Offline now for Polars war server, with the last sample 18 days 17 hours ago.
About the server
What is the Rust version on Polars war server?
The build is Rust network protocol 2634 and build 167398 on Linux, run by Polars war server. Joining needs the same protocol on your game; Steam handles the update.
Is Polars war server up, and what does its uptime show?
Offline now for Polars war server, last seen 18 days 17 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Rust Data logged it first on 7 October 2026.
In which location is Polars war server hosted?
In North America, Polars war server lists itself, using the NA tag. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 66.51.99.44:28065.
Settings and map
What rules and settings are recorded for Polars war server?
No gather rate appears in the name: Polars war server. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the usual game, with gathering, building and raiding. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. Anti-cheat status: VAC on.
Which map has Polars war server selected?
Size 4,000, seed 1: the procedural map on Polars war server, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe schedule
On what schedule does Polars war server wipe?
Once a month Polars war server wipes, with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. The world it runs now was generated 20 days 22 hours ago. The tags list wipes as monthly.
On Polars war server, what happens on wipe day?
Recent wipes averaged 6 players at their peak. 30 hours after the latest wipe, the crowd reached its peak.
Lists and tags
Where does Polars war server appear among Rust Data lists and filters?
The Rust Data lists that Polars war server fits are: Modded Rust servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Which meanings do the tags on Polars war server hold?
The game's server browser reads these tags from Polars war server: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167398 (Build): The server runs build 167398; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings; NA (North America): The server browser files it under North America. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
What is the way to join Polars war server?
In Rust, F1 opens the console: type client.connect 66.51.99.44:28065. Launch Rust on this page does the same by opening the game through Steam and connecting.
