Rust Data

rustdata.spaceservers66.51.99.45:28026.ipynb

Run all rust-data · live

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Online NA 66.51.99.45:28025 checked 9m ago

Rustmod.cc PVE | Raidable Bases |

monthly wipes moddedoxidepve

Connect

srv = rust.server("66.51.99.45:28026")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak –
rank #15,348 # top 69% · #1525 in NA
last wipe 23d ago # monthly schedule
next wipe 7d 21h # Thu 5 Nov, 19:00 UTC FW

Players

srv.players.plot(range="48h")
AveragePeak
0123422:0007:0016:0001:0010:0020:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
0246822:0007:0016:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.

Wipe schedule · force wipes only

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h. # The force wipe · high confidence

usual gap3.9 daysbetween real wipes
wipe-day peak0players, last three wipes

Coming wipes

inatkind
07d 21hThu 5 Nov, 19:00 UTCFW force wipe
135d 21hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Mon 5 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Mon 5 Oct, 15:36 UTC23d ago 1 NaN running 0
1 Thu 1 Oct, 17:26 UTC FW27d ago 0 NaN 3.9 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

1000 · seed 55555
Map of Rustmod.cc PVE | Raidable Bases |
map
Procedural Map
size
1000
seed
55555
Open on RustMaps

Server

srv.info()
address
66.51.99.45:28025
region
NA
max players
50
group limit
8, the default
wipe schedule
monthly
last wipe
5 Oct 2026, 15:36 UTC
hostname
–
first seen
13 Sep 2026

About this server · in its own words

print(srv.description)
Experience Rust at its peak. At RustMod, we pride ourselves on delivering an uncompromising gameplay experience. Our server runs on industry-leading hardware specifically tuned for high-performance gaming, ensuring you get maximum frames and zero stutter during those critical gunfights. We believe in a "quality over quantity" approach. By pairing our elite hardware with a meticulously balanced plugin suite, we’ve created a environment that respects your time while maintaining the competitive edge the game is known for. Absolute Competitive Integrity We don't tolerate disruptions to your grind. To ensure a completely level playing field, RustMod features a top-of-the-line, industry-best anti-cheat system working around the clock alongside active nonplaying administration. - Cheats/scripts= permban - No rust Game bans - No VAC/game ban <365D - raidable bases website: rustmod.cc

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 51 on average46/200
1[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 39 on average31/200
2Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 34 on average28/100
3Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 31 on average44/100
4[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 25 on average30/150
5RustPlay PVE/PVP-Zones TP|Zombies|LVLs|Kits|Quests|Clans|+More!NA · groups of 8+ · monthly · 12 on average10/420

Quick answers

From the figures on this page.

Population data

What position does Rustmod.cc PVE | Raidable Bases | take in the server rankings?

On seven-day player hours Rustmod.cc PVE | Raidable Bases | is #15,348 overall and #1,525 in North America, inside the top 69% of all ranked servers.

How many players does Rustmod.cc PVE | Raidable Bases | hold at once?

The sample now reads 0 players for Rustmod.cc PVE | Raidable Bases |, out of 50 slots. Over the last seven days it averaged 0 players.

About the server

What does performance look like on Rustmod.cc PVE | Raidable Bases |?

Averaged over 48 hours: 5 server fps, never under 5. The entity count peaked at 3,051, covering buildings, deployables and the rest of the world. The memory field tops out at 1,345 MB. What players call lag is these two fields together: low fps and a rising entity count.

What Rust version does Rustmod.cc PVE | Raidable Bases | run?

Version Rust network protocol 2635 and build 168909 on Linux is reported by Rustmod.cc PVE | Raidable Bases |. Steam updates your game for you, but the protocol must match to join.

How reliable is Rustmod.cc PVE | Raidable Bases |, and is it online now?

Rustmod.cc PVE | Raidable Bases | reports itself online at the current refresh. The uptime it reports puts the last restart about 27 hours ago. Over the last 7 full days the hours up number 168 of 168, 100%. The first row Rust Data holds for it is dated 13 September 2026.

Where does Rustmod.cc PVE | Raidable Bases | sit?

The NA tag is what Rustmod.cc PVE | Raidable Bases | uses to list itself in North America. Rust Data does not look up where the machine stands; it shows where a server says it is. 66.51.99.45:28025 is its address.

Settings and map

Which rules apply on Rustmod.cc PVE | Raidable Bases |, and what settings?

The name Rustmod.cc PVE | Raidable Bases | carries no gather rate. The group limit sits at the default of 8 players. Recorded as pve, no combat between players. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Oxide. VAC is running: Valve's anti-cheat is on.

Which map has Rustmod.cc PVE | Raidable Bases | selected?

The game generates the map on Rustmod.cc PVE | Raidable Bases |: procedural, size 1,000, seed 55555. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipes and dates

When does Rustmod.cc PVE | Raidable Bases | wipe, and on what schedule?

Once a month Rustmod.cc PVE | Raidable Bases | wipes, with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. This world was created 23 days 5 hours ago. A monthly wipe schedule is published in its tags.

What is wipe day on Rustmod.cc PVE | Raidable Bases | like?

The average peak over recent wipes is 0 players. Peak population on the latest wipe came 7 hours in.

Tags, lists

Where does Rustmod.cc PVE | Raidable Bases | appear among Rust Data lists and filters?

On Rust Data, Rustmod.cc PVE | Raidable Bases | appears in these lists: Modded Rust servers, Rust PvE servers and North America Rust servers. Under these filters on the server list, it is listed: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Which meanings do the tags on Rustmod.cc PVE | Raidable Bases | hold?

These tags are published by Rustmod.cc PVE | Raidable Bases | and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): 50 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^p (PvE): No player-versus-player combat; the danger comes from the world; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): The server browser files it under North America. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

What is the way into Rustmod.cc PVE | Raidable Bases |?

In Rust, F1 opens the console: type client.connect 66.51.99.45:28025. Launch Rust on this page does the same by opening the game through Steam and connecting. https://rustmod.cc is the website recorded for it.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp50
Max players 50 slots in total.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build The server runs build 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Wipes follow the monthly force wipe from Facepunch.

Gameplay

^p
PvE No player-versus-player combat; the danger comes from the world.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 70,703 players 11,802 servers online