Online NA 66.51.99.45:28025 checked 9m ago
Rustmod.cc PVE | Raidable Bases |
Connect
srv = rust.server("66.51.99.45:28026")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 21h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 21h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Mon 5 Oct, 15:36 UTC23d ago | 1 | NaN | running | 0 |
| 1 | Thu 1 Oct, 17:26 UTC FW27d ago | 0 | NaN | 3.9 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
1000 · seed 55555
- map
- Procedural Map
- size
- 1000
- seed
- 55555
Server
srv.info()- address
- 66.51.99.45:28025
- region
- NA
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 5 Oct 2026, 15:36 UTC
- hostname
- –
- first seen
- 13 Sep 2026
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | NA · groups of 8+ · monthly · 51 on average | 46/200 |
| 1 | [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing | NA · groups of 8+ · monthly · 39 on average | 31/200 |
| 2 | Zombie Land PVE Monthly | Raids | Skills | Custom Maps | NA · groups of 14+ · monthly · 34 on average | 28/100 |
| 3 | Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet | NA · no group limit · 1x · monthly · 31 on average | 44/100 |
| 4 | [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | | NA · groups of 20+ · monthly · 25 on average | 30/150 |
| 5 | RustPlay PVE/PVP-Zones TP|Zombies|LVLs|Kits|Quests|Clans|+More! | NA · groups of 8+ · monthly · 12 on average | 10/420 |
Quick answers
From the figures on this page.
Population data
What position does Rustmod.cc PVE | Raidable Bases | take in the server rankings?
On seven-day player hours Rustmod.cc PVE | Raidable Bases | is #15,348 overall and #1,525 in North America, inside the top 69% of all ranked servers.
How many players does Rustmod.cc PVE | Raidable Bases | hold at once?
The sample now reads 0 players for Rustmod.cc PVE | Raidable Bases |, out of 50 slots. Over the last seven days it averaged 0 players.
About the server
What does performance look like on Rustmod.cc PVE | Raidable Bases |?
Averaged over 48 hours: 5 server fps, never under 5. The entity count peaked at 3,051, covering buildings, deployables and the rest of the world. The memory field tops out at 1,345 MB. What players call lag is these two fields together: low fps and a rising entity count.
What Rust version does Rustmod.cc PVE | Raidable Bases | run?
Version Rust network protocol 2635 and build 168909 on Linux is reported by Rustmod.cc PVE | Raidable Bases |. Steam updates your game for you, but the protocol must match to join.
How reliable is Rustmod.cc PVE | Raidable Bases |, and is it online now?
Rustmod.cc PVE | Raidable Bases | reports itself online at the current refresh. The uptime it reports puts the last restart about 27 hours ago. Over the last 7 full days the hours up number 168 of 168, 100%. The first row Rust Data holds for it is dated 13 September 2026.
Where does Rustmod.cc PVE | Raidable Bases | sit?
The NA tag is what Rustmod.cc PVE | Raidable Bases | uses to list itself in North America. Rust Data does not look up where the machine stands; it shows where a server says it is. 66.51.99.45:28025 is its address.
Settings and map
Which rules apply on Rustmod.cc PVE | Raidable Bases |, and what settings?
The name Rustmod.cc PVE | Raidable Bases | carries no gather rate. The group limit sits at the default of 8 players. Recorded as pve, no combat between players. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Oxide. VAC is running: Valve's anti-cheat is on.
Which map has Rustmod.cc PVE | Raidable Bases | selected?
The game generates the map on Rustmod.cc PVE | Raidable Bases |: procedural, size 1,000, seed 55555. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipes and dates
When does Rustmod.cc PVE | Raidable Bases | wipe, and on what schedule?
Once a month Rustmod.cc PVE | Raidable Bases | wipes, with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. This world was created 23 days 5 hours ago. A monthly wipe schedule is published in its tags.
What is wipe day on Rustmod.cc PVE | Raidable Bases | like?
The average peak over recent wipes is 0 players. Peak population on the latest wipe came 7 hours in.
Tags, lists
Where does Rustmod.cc PVE | Raidable Bases | appear among Rust Data lists and filters?
On Rust Data, Rustmod.cc PVE | Raidable Bases | appears in these lists: Modded Rust servers, Rust PvE servers and North America Rust servers. Under these filters on the server list, it is listed: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Which meanings do the tags on Rustmod.cc PVE | Raidable Bases | hold?
These tags are published by Rustmod.cc PVE | Raidable Bases | and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): 50 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^p (PvE): No player-versus-player combat; the danger comes from the world; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): The server browser files it under North America. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
What is the way into Rustmod.cc PVE | Raidable Bases |?
In Rust, F1 opens the console: type client.connect 66.51.99.45:28025. Launch Rust on this page does the same by opening the game through Steam and connecting. https://rustmod.cc is the website recorded for it.