Online NA 66.51.99.4:28015 checked 10m ago
Reclaimed Lands
Connect
srv = rust.server("66.51.99.4:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 22% of all ranked servers, top 45% in NA. Ranked on player hours over the last seven days.
Wipe schedule · from its schedule tag
srv.wipe_schedule()
Next wipe Thursday 29 October, 18:00 UTC, in 1d 19h. # Its biweekly schedule tag · low confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 1d 19h | Thu 29 Oct, 18:00 UTC | wipe |
| 1 | 8d 20h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 2 | 15d 19h | Thu 12 Nov, 18:00 UTC | wipe |
| 3 | 29d 19h | Thu 26 Nov, 18:00 UTC | wipe |
| 4 | 36d 20h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 5 | 43d 19h | Thu 10 Dec, 18:00 UTC | wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 8 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 15 Oct, 18:00 UTC12d ago | 1 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4000 · seed 676767
- map
- Procedural Map
- size
- 4000
- seed
- 676767
Server
srv.info()- address
- 66.51.99.4:28015
- region
- NA
- max players
- 100
- group limit
- 5 max
- wipe schedule
- biweekly
- last wipe
- 15 Oct 2026, 18:00 UTC
- hostname
- –
- first seen
- 3 Oct 2026
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly | NA · groups of 6 · biweekly · 13 on average | 17/100 |
| 1 | [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | NA · no group limit · biweekly · 243 on average | 302/2000 |
| 2 | Chrayntopia ♡ ︎PvE | RP | PvP | NA · groups of 8+ · biweekly · 96 on average | 138/200 |
| 3 | Orange Dream | Cozy PvE/RP | No KOS | NA · groups of 8+ · biweekly · 39 on average | 26/200 |
| 4 | LuffyRust Texas USA - 10xPvE|NoBP|Kits|Skins|Backpacks|Purge No | NA · groups of 12+ · biweekly · 15 on average | 18/35 |
| 5 | ZOMBZ SPOOKY PVE|Hawk Ridge Island|Zombies|Kits|Backpack|No Los | NA · groups of 12+ · biweekly · 11 on average | 8/100 |
Quick answers
From the figures on this page.
Population data
What position does Reclaimed Lands take in the server rankings?
Player hours over the last seven days: #4,928 for Reclaimed Lands, #842 in North America, within the top 22% of the ranked set.
How full does Reclaimed Lands run?
The sample now reads 0 players for Reclaimed Lands, out of 100 slots. Over the last seven days it averaged 0 players and peaked at 5. Averaged by hour over 48 hours, 01:00 UTC is the busiest, at 4 players.
Server data
How smoothly does Reclaimed Lands run?
The 48-hour average is 30 server fps, with a low of 30. Buildings, deployables and all else in the world took the count as high as 107,050 entities. Memory peaked at 3,835 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
Which Rust version is Reclaimed Lands on?
Version Rust network protocol 2635 and build 168909 on Linux is reported by Reclaimed Lands. Steam updates your game for you, but the protocol must match to join.
How reliable is Reclaimed Lands, and is it online now?
Online is the state at the latest refresh for Reclaimed Lands. A restart about 14 hours ago is what its reported uptime implies. Uptime of 96% across the last 7 full days: 162 hours of 168. Rust Data logged it first on 3 October 2026.
In which location is Reclaimed Lands hosted?
The NA tag is what Reclaimed Lands uses to list itself in North America. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 66.51.99.4:28015 is its address.
Settings and map
Which settings and rules does Reclaimed Lands run?
You will not find a gather rate in the string Reclaimed Lands. Group size tops out at 5 players. Recorded as roleplay, rules, towns and jobs for roleplay. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.
What is the map on Reclaimed Lands?
The game generates the map on Reclaimed Lands: procedural, size 4,000, seed 676767. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipes and dates
When does Reclaimed Lands wipe, and how often?
The prediction follows the tag, because Reclaimed Lands's wipes on record are too few to confirm the schedule. Thursday 29 October at 18:00 UTC is when the next wipe is due. This world was created 12 days 4 hours ago. A fortnightly wipe schedule is published in its tags.
On Reclaimed Lands, what happens on wipe day?
Across recent wipes the busiest point averaged 1 players. Peak population on the latest wipe came 8 hours in.
Tags and filters
Where does Reclaimed Lands appear among Rust Data lists and filters?
The Rust Data lists that Reclaimed Lands fits are: Modded Rust servers, Rust aim training servers, Rust PvE servers, Rust roleplay servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
How should you read the server tags on Reclaimed Lands?
Read by the game's server browser, the tags Reclaimed Lands publishes are: gmvanilla (Game mode): Game mode: vanilla survival; mp100 (Max players): 100 slots in total; ts5 (Group limit): Team size tops out at 5; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^b (Biweekly): Two weeks between wipes; ^r (Roleplay): Roleplay server; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game; NA (North America): In the server browser it sits under North America. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
How can I connect to Reclaimed Lands?
Enter client.connect 66.51.99.4:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. You will find its website at https://reclaimed-lands.paynow.store/.
