Offline 66.51.99.4:28035 checked 24d ago
A Rust Server
Connect
srv = rust.server("66.51.99.4:28036")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sat 3 Oct, 20:02 UTC25d ago | 1 | NaN | running | 1 |
| 1 | Thu 1 Oct, 22:18 UTC FW26d ago | 1 | NaN | 1.9 days | 0 |
| 2 | Wed 30 Sep, 17:50 UTC28d ago | 1 | NaN | 1.2 days | 0 |
| 3 | Tue 29 Sep, 19:32 UTC29d ago | 1 | NaN | 0.9 days | 0 |
| 4 | Sun 27 Sep, 19:35 UTC31d ago | 1 | held half | 2 days | 1 |
| 5 | Sat 26 Sep, 01:16 UTC32d ago | 1 | NaN | 1.8 days | 0 |
| 6 | Fri 25 Sep, 13:25 UTC33d ago | 2 | NaN | 0.5 days | 0 |
| 7 | Wed 23 Sep, 22:21 UTC34d ago | 2 | NaN | 1.6 days | 0 |
| 8 | Mon 21 Sep, 18:30 UTC37d ago | 2 | held half | 2.2 days | 1 |
| 9 | Mon 21 Sep, 03:32 UTC37d ago | 2 | NaN | 0.6 days | 1 |
| 10 | Sun 20 Sep, 18:48 UTC38d ago | 1 | NaN | 0.4 days | 0 |
| 11 | Mon 14 Sep, 16:46 UTC44d ago | 1 | halved by day 3 | 6.1 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3000 · seed 1
- map
- Procedural Map
- size
- 3000
- seed
- 1
Server
srv.info()- address
- 66.51.99.4:28035
- region
- –
- max players
- 40
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 3 Oct 2026, 20:02 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 157 on average | 205/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 127 on average | 121/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 115 on average | 183/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 90 on average | 126/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 19/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 50/1000 |
Quick answers
From the figures on this page.
Population data
What position does A Rust Server take in the server rankings?
Player hours over seven days put A Rust Server at #15,989, in the top 71% of the ranked set.
How full does A Rust Server run?
A Rust Server returns no live count at this refresh, having last been seen 24 days 19 hours ago.
Server data
Which Rust version is A Rust Server on?
The build is Rust network protocol 2634 and build 166655 on Linux, run by A Rust Server. Steam updates your game for you, but the protocol must match to join.
How reliable is A Rust Server, and is it up?
The latest sample has A Rust Server offline, with a last sighting 24 days 19 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. The first row Rust Data holds for it is dated 13 September 2026.
Where does A Rust Server sit?
There is no region published for A Rust Server. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 66.51.99.4:28035.
Map and rules
What rules and settings are recorded for A Rust Server?
You will not find a gather rate in the string A Rust Server. The group limit sits at the default of 8 players. Game mode survival, with this note: the usual game, with gathering, building and raiding. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. Vanilla, by its own description: untouched settings: rates, kits and rules as shipped. VAC is running: Valve's anti-cheat is on.
What is the map on A Rust Server?
The game generates the map on A Rust Server: procedural, size 3,000, seed 1. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe data
When does A Rust Server wipe, and how often?
No next wipe can be predicted for A Rust Server, which wipes at irregular times. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 25 days ago.
What is wipe day on A Rust Server like?
The average peak over recent wipes is 1 players. The crowd on the latest wipe topped out 1 hours after it began. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.
Lists and tags
Which Rust Data filters and lists contain A Rust Server?
These Rust Data lists include A Rust Server: Modded Rust servers. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on A Rust Server?
Read by the game's server browser, the tags A Rust Server publishes are: gmvanilla (Game mode): Survival in vanilla form; mp40 (Max players): Slot count: 40; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs166655 (Build): The server runs build 166655; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^v (Vanilla): Untouched settings: rates, kits and rules as shipped; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
How can I connect to A Rust Server?
In Rust, F1 opens the console: type client.connect 66.51.99.4:28035. Launch Rust on this page does the same by opening the game through Steam and connecting.