Rust Data

rustdata.spaceservers66.51.99.4:40124.ipynb

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Offline 66.51.99.4:40123 checked 2h ago

HighMiles Test server

moddedoxide

Connect

srv = rust.server("66.51.99.4:40124")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak 2
rank #9,950 # top 45%
last wipe 7h ago # no schedule published
next wipe – # no rhythm it keeps
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeakWipe
00.511.5204:0013:0022:0006:0015:0001:00Wiped Wed 28 Oct, 19:49 UTCWIPE

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
Server fpsWipe
0510152004:0013:0022:0006:0015:0001:00Wiped Wed 28 Oct, 19:49 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k3 Oct8 Oct13 Oct19 Oct24 Oct29 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Fri 23 OctThu 22 OctSun 18 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Wed 28 Oct, 19:49 UTC7h ago NaN NaN running 0
1 Fri 23 Oct, 23:57 UTC5d ago 1 halved by day 1 4.8 days 0
2 Thu 22 Oct, 20:46 UTC6d ago 1 NaN 1.1 days 0
3 Sun 18 Oct, 01:06 UTC11d ago 1 halved by day 1 4.8 days 0
4 Sat 17 Oct, 04:16 UTC11d ago 1 NaN 0.9 days 0
5 Fri 16 Oct, 17:32 UTC12d ago 2 NaN 0.4 days 0
6 Thu 15 Oct, 04:04 UTC13d ago 2 NaN 1.6 days 0
7 Wed 14 Oct, 19:53 UTC14d ago 2 NaN 0.3 days 0
8 Tue 13 Oct, 20:56 UTC15d ago 1 NaN 1 days 0
9 Sat 10 Oct, 21:52 UTC18d ago 1 held half 3 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3500 · seed 1337
Map of HighMiles Test server
map
Custom Map
size
3500
seed
1337

Server

srv.info()
address
66.51.99.4:40123
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
28 Oct 2026, 19:49 UTC
hostname
–
first seen
3 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 154 on average28/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average129/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average36/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average12/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average3/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average1/1000

Quick answers

From the figures on this page.

Population data

Against other Rust servers, how does HighMiles Test server rank?

Player hours over seven days put HighMiles Test server at #9,950, in the top 45% of the ranked set.

How full does HighMiles Test server run?

The current row shows HighMiles Test server offline; the last response was 2 hours ago. Over the last seven days it averaged 0 players and peaked at 2. Peak hour in the last 48 hours: 20:00 UTC, mean 1 players.

About the server

How smoothly does HighMiles Test server run?

Averaged over 48 hours: 14 server fps, never under 8. The entity count peaked at 125,964, covering buildings, deployables and the rest of the world. The memory field tops out at 12,232 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What Rust version does HighMiles Test server run?

Rust network protocol 2635 and build 168909 on Linux is what HighMiles Test server runs. Joining needs the same protocol on your game; Steam handles the update.

How reliable is HighMiles Test server, and is it online now?

Offline now for HighMiles Test server, last seen 2 hours ago. Count back 5 hours from its reported uptime to get the last restart. Uptime of 99% across the last 7 full days: 167 hours of 168. The first row Rust Data holds for it is dated 3 October 2026.

In which location is HighMiles Test server hosted?

No region is published by HighMiles Test server. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 66.51.99.4:40123.

Map and rules

What rules and settings are recorded for HighMiles Test server?

You will not find a gather rate in the string HighMiles Test server. The group limit sits at the default of 8 players. survival is the game mode here, and the usual game, with gathering, building and raiding. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.

Which map has HighMiles Test server selected?

HighMiles Test server runs a procedural map of size 3,500 with seed 1337, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page. Custom Map is what the map name field says.

Wipes and dates

On what schedule does HighMiles Test server wipe?

No next wipe can be predicted for HighMiles Test server, which wipes at irregular times. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 7 hours ago, and that is the one in play.

What is wipe day on HighMiles Test server like?

The average peak over recent wipes is 1 players. Peak population on the latest wipe came 1 hours in. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. The drop under half arrived by day 1 in the other cases.

Lists and tags

Which Rust Data filters and lists contain HighMiles Test server?

On Rust Data, HighMiles Test server appears in these lists: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

How should you read the server tags on HighMiles Test server?

Read by the game's server browser, the tags HighMiles Test server publishes are: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Modded listing: the game is changed by plugins or settings. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

What is the way into HighMiles Test server?

Enter client.connect 66.51.99.4:40123 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. https://highs-pve-server.paynow.store/ is the website recorded for it.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp10
Max players The server lists 10 slots.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build The server runs build 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 33,864 players 11,668 servers online