Offline 66.51.99.4:40123 checked 2h ago
HighMiles Test server
Connect
srv = rust.server("66.51.99.4:40124")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 45% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Wed 28 Oct, 19:49 UTC7h ago | NaN | NaN | running | 0 |
| 1 | Fri 23 Oct, 23:57 UTC5d ago | 1 | halved by day 1 | 4.8 days | 0 |
| 2 | Thu 22 Oct, 20:46 UTC6d ago | 1 | NaN | 1.1 days | 0 |
| 3 | Sun 18 Oct, 01:06 UTC11d ago | 1 | halved by day 1 | 4.8 days | 0 |
| 4 | Sat 17 Oct, 04:16 UTC11d ago | 1 | NaN | 0.9 days | 0 |
| 5 | Fri 16 Oct, 17:32 UTC12d ago | 2 | NaN | 0.4 days | 0 |
| 6 | Thu 15 Oct, 04:04 UTC13d ago | 2 | NaN | 1.6 days | 0 |
| 7 | Wed 14 Oct, 19:53 UTC14d ago | 2 | NaN | 0.3 days | 0 |
| 8 | Tue 13 Oct, 20:56 UTC15d ago | 1 | NaN | 1 days | 0 |
| 9 | Sat 10 Oct, 21:52 UTC18d ago | 1 | held half | 3 days | 0 |
| 10 | Sat 10 Oct, 13:05 UTC18d ago | 1 | NaN | 0.4 days | 1 |
| 11 | Tue 6 Oct, 00:20 UTC23d ago | 1 | held half | 4.5 days | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 154 on average | 28/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 129/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 36/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 12/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 3/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 1/1000 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does HighMiles Test server rank?
Player hours over seven days put HighMiles Test server at #9,950, in the top 45% of the ranked set.
How full does HighMiles Test server run?
The current row shows HighMiles Test server offline; the last response was 2 hours ago. Over the last seven days it averaged 0 players and peaked at 2. Peak hour in the last 48 hours: 20:00 UTC, mean 1 players.
About the server
How smoothly does HighMiles Test server run?
Averaged over 48 hours: 14 server fps, never under 8. The entity count peaked at 125,964, covering buildings, deployables and the rest of the world. The memory field tops out at 12,232 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What Rust version does HighMiles Test server run?
Rust network protocol 2635 and build 168909 on Linux is what HighMiles Test server runs. Joining needs the same protocol on your game; Steam handles the update.
How reliable is HighMiles Test server, and is it online now?
Offline now for HighMiles Test server, last seen 2 hours ago. Count back 5 hours from its reported uptime to get the last restart. Uptime of 99% across the last 7 full days: 167 hours of 168. The first row Rust Data holds for it is dated 3 October 2026.
In which location is HighMiles Test server hosted?
No region is published by HighMiles Test server. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 66.51.99.4:40123.
Map and rules
What rules and settings are recorded for HighMiles Test server?
You will not find a gather rate in the string HighMiles Test server. The group limit sits at the default of 8 players. survival is the game mode here, and the usual game, with gathering, building and raiding. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.
Which map has HighMiles Test server selected?
HighMiles Test server runs a procedural map of size 3,500 with seed 1337, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page. Custom Map is what the map name field says.
Wipes and dates
On what schedule does HighMiles Test server wipe?
No next wipe can be predicted for HighMiles Test server, which wipes at irregular times. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 7 hours ago, and that is the one in play.
What is wipe day on HighMiles Test server like?
The average peak over recent wipes is 1 players. Peak population on the latest wipe came 1 hours in. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. The drop under half arrived by day 1 in the other cases.
Lists and tags
Which Rust Data filters and lists contain HighMiles Test server?
On Rust Data, HighMiles Test server appears in these lists: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
How should you read the server tags on HighMiles Test server?
Read by the game's server browser, the tags HighMiles Test server publishes are: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Modded listing: the game is changed by plugins or settings. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
What is the way into HighMiles Test server?
Enter client.connect 66.51.99.4:40123 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. https://highs-pve-server.paynow.store/ is the website recorded for it.
