Online NA 66.51.99.66:28055 checked 10m ago
US | Ducks PVE Modded Server
Connect
srv = rust.server("66.51.99.66:28056")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 17% of all ranked servers, top 33% in NA. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 8d 13h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 8d 13h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 36d 13h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 5 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 18:02 UTC FW26d ago | 3 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | NA · groups of 8+ · monthly · 51 on average | 27/200 |
| 1 | [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing | NA · groups of 8+ · monthly · 39 on average | 35/200 |
| 2 | Zombie Land PVE Monthly | Raids | Skills | Custom Maps | NA · groups of 14+ · monthly · 34 on average | 35/100 |
| 3 | Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet | NA · no group limit · 1x · monthly · 32 on average | 21/100 |
| 4 | [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | | NA · groups of 20+ · monthly · 25 on average | 23/150 |
| 5 | RustPlay PVE/PVP-Zones TP|Zombies|LVLs|Kits|Quests|Clans|+More! | NA · groups of 8+ · monthly · 12 on average | 3/420 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does US | Ducks PVE Modded Server rank?
On seven-day player hours US | Ducks PVE Modded Server is #3,741 overall and #616 in North America, inside the top 17% of all ranked servers.
How many players does US | Ducks PVE Modded Server hold at once?
US | Ducks PVE Modded Server reports 1 players at this refresh, with 25 slots configured. Over the last seven days it averaged 1 players and peaked at 4. The 48-hour sample puts the busiest hour at 16:00 UTC, averaging 3 players.
Server data
What does performance look like on US | Ducks PVE Modded Server?
The 48-hour average is 50 server fps, with a low of 10. The entity count peaked at 116,093, covering buildings, deployables and the rest of the world. A high of 4,104 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.
Which Rust version is US | Ducks PVE Modded Server on?
Rust network protocol 2635 and build 168909 on Linux is what US | Ducks PVE Modded Server runs. Steam updates your game for you, but the protocol must match to join.
Is US | Ducks PVE Modded Server up, and what does its uptime show?
Online is the state at the latest refresh for US | Ducks PVE Modded Server. The uptime it reports puts the last restart about 18 hours ago. Uptime of 100% across the last 7 full days: 168 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.
In which location is US | Ducks PVE Modded Server hosted?
The NA tag is what US | Ducks PVE Modded Server uses to list itself in North America. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 66.51.99.66:28055.
Settings and map
What rules and settings are recorded for US | Ducks PVE Modded Server?
You will not find a gather rate in the string US | Ducks PVE Modded Server. No custom cap; the default of 8 players per group stands. Game mode pve, with this note: player combat is not allowed. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Oxide. Its own label is vanilla: untouched settings: rates, kits and rules as shipped. VAC, Valve's anti-cheat, is enabled.
What is the map on US | Ducks PVE Modded Server?
Size 4,500, seed 1337: the procedural map on US | Ducks PVE Modded Server, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed. Custom Map is what the map name field says.
Wipe data
On what schedule does US | Ducks PVE Modded Server wipe?
A single wipe each month, the force wipe, is all US | Ducks PVE Modded Server does. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. The world it runs now was generated 26 days 11 hours ago. Its tags carry a monthly wipe schedule.
What is wipe day on US | Ducks PVE Modded Server like?
The average peak over recent wipes is 3 players. Peak population on the latest wipe came 5 hours in.
Lists and tags
Where does US | Ducks PVE Modded Server appear among Rust Data lists and filters?
On Rust Data, US | Ducks PVE Modded Server appears in these lists: Modded Rust servers, Rust PvE servers and North America Rust servers. Under these filters on the server list, it is listed: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Which meanings do the tags on US | Ducks PVE Modded Server hold?
Read by the game's server browser, the tags US | Ducks PVE Modded Server publishes are: gmrust (Game mode): Rust survival in its standard form; mp25 (Max players): 25 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^v (Vanilla): Untouched settings: rates, kits and rules as shipped; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game; NA (North America): In the server browser it sits under North America. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
What is the way into US | Ducks PVE Modded Server?
The manual route: launch Rust, F1, then client.connect 66.51.99.66:28055. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you. You will find its website at https://discord.com/invite/7sctTtNb8N.
