Online NA 66.51.99.76:28005 checked 6m ago
OldFarts PVE
Connect
srv = rust.server("66.51.99.76:28006")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 12% of all ranked servers, top 24% in NA. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 8d 11h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 8d 11h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 36d 11h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 10, 9 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 18:12 UTC FW26d ago | 10 | NaN | running | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 287175241
- map
- Procedural Map
- size
- 4500
- seed
- 287175241
Server
srv.info()- address
- 66.51.99.76:28005
- region
- NA
- max players
- 100
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 1 Oct 2026, 18:12 UTC
- hostname
- –
- first seen
- 13 Sep 2026
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | NA · groups of 8+ · monthly · 51 on average | 25/200 |
| 1 | [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing | NA · groups of 8+ · monthly · 39 on average | 35/200 |
| 2 | Zombie Land PVE Monthly | Raids | Skills | Custom Maps | NA · groups of 14+ · monthly · 34 on average | 32/100 |
| 3 | Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet | NA · no group limit · 1x · monthly · 32 on average | 16/100 |
| 4 | [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | | NA · groups of 20+ · monthly · 25 on average | 10/150 |
| 5 | RustPlay PVE/PVP-Zones TP|Zombies|LVLs|Kits|Quests|Clans|+More! | NA · groups of 8+ · monthly · 12 on average | 3/420 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does OldFarts PVE rank?
On seven-day player hours OldFarts PVE is #2,774 overall and #453 in North America, inside the top 12% of all ranked servers.
What population does OldFarts PVE carry?
The sample now reads 0 players for OldFarts PVE, out of 100 slots. Over the last seven days it averaged 1 players and peaked at 9. Averaged by hour over 48 hours, 23:00 UTC is the busiest, at 7 players.
Server facts
What does performance look like on OldFarts PVE?
The 48-hour average is 32 server fps, with a low of 2. Entity numbers reached 146,733, and that includes buildings, deployables and the rest. The memory field tops out at 4,268 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What is the Rust version on OldFarts PVE?
Rust network protocol 2635 and build 168909 on Linux is what OldFarts PVE runs. Steam updates your game for you, but the protocol must match to join.
Is OldFarts PVE up, and what does its uptime show?
OldFarts PVE reports itself online at the current refresh. Count back 21 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 168 of 168, 100%. The first row Rust Data holds for it is dated 13 September 2026.
Which location does OldFarts PVE run from?
The NA tag is what OldFarts PVE uses to list itself in North America. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 66.51.99.76:28005 is its address.
Rules, settings, map
What rules and settings are recorded for OldFarts PVE?
The name OldFarts PVE carries no gather rate. Eight players per group: that is the game's default, and it applies here. pve is the game mode here, and no combat between players. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. VAC, Valve's anti-cheat, is enabled.
What is the map on OldFarts PVE?
OldFarts PVE runs a procedural map of size 4,500 with seed 287175241, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipes and dates
On what schedule does OldFarts PVE wipe?
The only wipe OldFarts PVE takes is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world was created 26 days 13 hours ago. The tags list wipes as monthly.
What is wipe day on OldFarts PVE like?
The average peak over recent wipes is 10 players. 9 hours after the latest wipe, the crowd reached its peak.
Tags, lists
Which Rust Data filters and lists contain OldFarts PVE?
The Rust Data lists that OldFarts PVE fits are: Modded Rust servers, Rust PvE servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the server tags on OldFarts PVE?
Read by the game's server browser, the tags OldFarts PVE publishes are: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): Slot count: 100; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): In the server browser it sits under North America. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
What is the way into OldFarts PVE?
In Rust, F1 opens the console: type client.connect 66.51.99.76:28005. Launch Rust on this page does the same by opening the game through Steam and connecting. You will find its website at https://OldFartCommunity.com.