Online NA 66.51.99.78:28030 checked 9m ago
USP SYCA PVE US
Connect
srv = rust.server("66.51.99.78:28031")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 29% of all ranked servers, top 55% in NA. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 9h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 9h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sat 3 Oct, 03:49 UTC26d ago | 0 | NaN | running | 0 |
| 1 | Fri 2 Oct, 01:55 UTC27d ago | 0 | NaN | 1.1 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 722508191
- map
- Procedural Map
- size
- 4500
- seed
- 722508191
Server
srv.info()- address
- 66.51.99.78:28030
- region
- NA
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 3 Oct 2026, 03:49 UTC
- hostname
- –
- first seen
- 1 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [NA] Willjum's Casual Solo/Duo Monthly | NA · groups of 8+ · monthly · 15 on average | 2/175 |
| 1 | Hempville 420 No Kos Low Decay / Limited PvP | NA · groups of 8+ · monthly · 7 on average | 6/90 |
| 2 | Made in Quebec & France! QC FR EN (Website 9 Languages) | NA · groups of 8+ · monthly · 4 on average | 3/1000 |
| 3 | Testing Grounds | NA · groups of 8+ · monthly · 2 on average | 0/15 |
| 4 | [US] Exile PvE | Noob Friendly | Raidable Bases | Skill Tree | | NA · groups of 8+ · monthly · 1 on average | 0/50 |
| 5 | Apocrypha-Linux | PvE | PvP | NA · groups of 20+ · monthly · 1 on average | 2/50 |
Quick answers
From the figures on this page.
Population
What position does USP SYCA PVE US take in the server rankings?
Ranked #6,433 on seven-day player hours, USP SYCA PVE US is #1,021 in North America and in the top 29% of all ranked servers.
How full does USP SYCA PVE US run?
Current row: 0 players on USP SYCA PVE US, against 50 slots. Over the last seven days it averaged 0 players and peaked at 1. Averaged by hour over 48 hours, 02:00 UTC is the busiest, at 1 players.
Server facts
How well does USP SYCA PVE US perform?
The 48-hour average is 8 server fps, with a low of 5. Entity numbers reached 125,695, and that includes buildings, deployables and the rest. Memory peaked at 4,780 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
Which Rust version is USP SYCA PVE US on?
Version Rust network protocol 2635 and build 168909 on Linux is reported by USP SYCA PVE US. Joining needs the same protocol on your game; Steam handles the update.
How reliable is USP SYCA PVE US, and is it online now?
Online is the state at the latest refresh for USP SYCA PVE US. The uptime it reports puts the last restart about 6 days 2 hours ago. 167 of 168 hours up over the last 7 full days, or 99%. The first row Rust Data holds for it is dated 1 October 2026.
Where does USP SYCA PVE US sit?
With its NA tag, USP SYCA PVE US lists itself in North America. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 66.51.99.78:28030.
Settings and map
Which rules apply on USP SYCA PVE US, and what settings?
You will not find a gather rate in the string USP SYCA PVE US. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the base game, where you gather, build and raid. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. Anti-cheat status: VAC on.
Which map has USP SYCA PVE US loaded?
The game generates the map on USP SYCA PVE US: procedural, size 4,500, seed 722508191. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe schedule
On what schedule does USP SYCA PVE US wipe?
A single wipe each month, the force wipe, is all USP SYCA PVE US does. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. This world was created 26 days 5 hours ago. A monthly wipe schedule is published in its tags.
What is wipe day on USP SYCA PVE US like?
The average peak over recent wipes is 0 players. 0 hours after the latest wipe, the crowd reached its peak.
Lists and tags
Where does USP SYCA PVE US appear among Rust Data lists and filters?
These Rust Data lists include USP SYCA PVE US: Modded Rust servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the server tags on USP SYCA PVE US?
Read by the game's server browser, the tags USP SYCA PVE US publishes are: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): Slot count: 50; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): In the server browser it sits under North America. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
What is the way to join USP SYCA PVE US?
In Rust, F1 opens the console: type client.connect 66.51.99.78:28030. Launch Rust on this page does the same by opening the game through Steam and connecting.
