Online NA 66.51.99.82:28035 checked 8m ago
[US] The Salvaged Few
Connect
srv = rust.server("66.51.99.82:28036")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 53% of all ranked servers, top 73% in NA. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 20h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 20h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Wed 28 Oct, 03:56 UTC18h ago | NaN | NaN | running | 0 |
| 1 | Wed 21 Oct, 20:25 UTC7d ago | 1 | halved by day 3 | 6.3 days | 0 |
| 2 | Tue 20 Oct, 22:57 UTC7d ago | 2 | NaN | 0.9 days | 0 |
| 3 | Fri 2 Oct, 20:31 UTC26d ago | 3 | halved by day 3 | 18.1 days | 0 |
| 4 | Thu 1 Oct, 22:38 UTC FW26d ago | 2 | NaN | 0.9 days | 0 |
| 5 | Thu 24 Sep, 20:29 UTC34d ago | 1 | held half | 7.1 days | 0 |
| 6 | Wed 23 Sep, 09:04 UTC35d ago | 1 | NaN | 1.5 days | 0 |
| 7 | Tue 22 Sep, 23:04 UTC35d ago | 2 | NaN | 0.4 days | 0 |
| 8 | Tue 22 Sep, 01:22 UTC36d ago | 2 | NaN | 0.9 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | NA · groups of 8+ · monthly · 51 on average | 48/200 |
| 1 | [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing | NA · groups of 8+ · monthly · 39 on average | 33/200 |
| 2 | Zombie Land PVE Monthly | Raids | Skills | Custom Maps | NA · groups of 14+ · monthly · 34 on average | 32/100 |
| 3 | Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet | NA · no group limit · 1x · monthly · 31 on average | 64/100 |
| 4 | [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | | NA · groups of 20+ · monthly · 25 on average | 32/150 |
| 5 | RustPlay PVE/PVP-Zones TP|Zombies|LVLs|Kits|Quests|Clans|+More! | NA · groups of 8+ · monthly · 12 on average | 13/420 |
Quick answers
From the figures on this page.
Population
What position does [US] The Salvaged Few take in the server rankings?
On seven-day player hours [US] The Salvaged Few is #11,773 overall and #1,355 in North America, inside the top 53% of all ranked servers.
How full does [US] The Salvaged Few run?
The sample now reads 0 players for [US] The Salvaged Few, out of 50 slots. Over the last seven days it averaged 0 players and peaked at 1.
About the server
How well does [US] The Salvaged Few perform?
Server fps over the last 48 hours averages 5; the floor is 5. Buildings, deployables and all else in the world took the count as high as 156,681 entities. A high of 4,435 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What Rust version does [US] The Salvaged Few run?
Rust network protocol 2635 and build 168909 on Linux is what [US] The Salvaged Few runs. The protocol has to match before you can join, and Steam does the updating.
Is [US] The Salvaged Few up, and what does its uptime show?
[US] The Salvaged Few reports itself online at the current refresh. The uptime it reports puts the last restart about 11 hours ago. Uptime of 96% across the last 7 full days: 162 hours of 168. Rust Data logged it first on 21 September 2026.
In which location is [US] The Salvaged Few hosted?
In North America, [US] The Salvaged Few lists itself, using the NA tag. Rust Data does not look up where the machine stands; it shows where a server says it is. 66.51.99.82:28035 is its address.
Map and rules
What rules and settings are recorded for [US] The Salvaged Few?
You will not find a gather rate in the string [US] The Salvaged Few. Eight players per group: that is the game's default, and it applies here. pve is the game mode here, and no combat between players. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Carbon. VAC, Valve's anti-cheat, is enabled.
What is the map on [US] The Salvaged Few?
[US] The Salvaged Few runs a procedural map of size 6,000 with seed 1337, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed. Recorded under map name: Custom Map.
Wipe schedule
When does [US] The Salvaged Few wipe, and how often?
The only wipe [US] The Salvaged Few takes is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was generated 18 hours ago. The tags list wipes as monthly.
What is wipe day on [US] The Salvaged Few like?
Across recent wipes the busiest point averaged 2 players. Peak population on the latest wipe came 0 hours in. Recent wipes kept the crowd above half the peak until the next wipe 33% of the time. In the wipes where it did not hold, half was lost by day 3.
Tags and filters
Where does [US] The Salvaged Few appear among Rust Data lists and filters?
On Rust Data, [US] The Salvaged Few appears in these lists: Modded Rust servers, Rust PvE servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.
Which meanings do the tags on [US] The Salvaged Few hold?
The game's server browser reads these tags from [US] The Salvaged Few: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): Slot count: 50; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^p (PvE): PvE: the world is the threat, not other players; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): Runs on Carbon for plugins; NA (North America): In the server browser it sits under North America. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
How to join
What is the way to join [US] The Salvaged Few?
In Rust, F1 opens the console: type client.connect 66.51.99.82:28035. Launch Rust on this page does the same by opening the game through Steam and connecting.
