Rust Data

rustdata.spaceservers66.51.99.82:28036.ipynb

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Online NA 66.51.99.82:28035 checked 8m ago

[US] The Salvaged Few

monthly wipes moddedcarbonpve

Connect

srv = rust.server("66.51.99.82:28036")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak 1
rank #11,773 # top 53% · #1355 in NA
last wipe 18h ago # monthly schedule
next wipe 7d 20h # Thu 5 Nov, 19:00 UTC FW
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeakWipe
0123423:0006:0013:0006:0013:0021:00Wiped Wed 28 Oct, 03:56 UTCWIPE

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
Server fpsWipe
0246823:0006:0013:0006:0013:0021:00Wiped Wed 28 Oct, 03:56 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k22 Sep29 Sep6 Oct14 Oct21 Oct28 Oct

Top 53% of all ranked servers, top 73% in NA. Ranked on player hours over the last seven days.

Wipe schedule · force wipes only

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h. # The force wipe · high confidence

usual gap1.2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held33%else halves by day 3

Coming wipes

inatkind
07d 20hThu 5 Nov, 19:00 UTCFW force wipe
135d 20hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Wed 21 OctTue 20 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Wed 28 Oct, 03:56 UTC18h ago NaN NaN running 0
1 Wed 21 Oct, 20:25 UTC7d ago 1 halved by day 3 6.3 days 0
2 Tue 20 Oct, 22:57 UTC7d ago 2 NaN 0.9 days 0
3 Fri 2 Oct, 20:31 UTC26d ago 3 halved by day 3 18.1 days 0
4 Thu 1 Oct, 22:38 UTC FW26d ago 2 NaN 0.9 days 0
5 Thu 24 Sep, 20:29 UTC34d ago 1 held half 7.1 days 0
6 Wed 23 Sep, 09:04 UTC35d ago 1 NaN 1.5 days 0
7 Tue 22 Sep, 23:04 UTC35d ago 2 NaN 0.4 days 0
8 Tue 22 Sep, 01:22 UTC36d ago 2 NaN 0.9 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

6000 · seed 1337
Map of [US] The Salvaged Few
map
Custom Map
size
6000
seed
1337

Server

srv.info()
address
66.51.99.82:28035
region
NA
max players
50
group limit
8, the default
wipe schedule
monthly
last wipe
28 Oct 2026, 03:56 UTC
hostname
–
first seen
21 Sep 2026

About this server · in its own words

print(srv.description)
Outlast. Rebuild. Repeat. A relaxed, community-focused PvE Rust server with designated PvP zones. We’re here for the survival, building, exploring, events, custom content, and the dumb moments that make Rust fun — without the constant sweat, drama, or toxicity. Most of us are older gamers who grew up on Nintendo, Sega, arcades, and couch co-op, and we’re looking for more like-minded survivors to help grow the community. Play at your own pace. Help people when you can. Respect the rules, respect the PvP boundaries, and respect the people behind the screen. You don’t need to be a Rust expert or play every day. Just be decent, have fun, and help make this a place people actually want to come back to. Discord and more community features coming soon.

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 51 on average48/200
1[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 39 on average33/200
2Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 34 on average32/100
3Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 31 on average64/100
4[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 25 on average32/150
5RustPlay PVE/PVP-Zones TP|Zombies|LVLs|Kits|Quests|Clans|+More!NA · groups of 8+ · monthly · 12 on average13/420

Quick answers

From the figures on this page.

Population

What position does [US] The Salvaged Few take in the server rankings?

On seven-day player hours [US] The Salvaged Few is #11,773 overall and #1,355 in North America, inside the top 53% of all ranked servers.

How full does [US] The Salvaged Few run?

The sample now reads 0 players for [US] The Salvaged Few, out of 50 slots. Over the last seven days it averaged 0 players and peaked at 1.

About the server

How well does [US] The Salvaged Few perform?

Server fps over the last 48 hours averages 5; the floor is 5. Buildings, deployables and all else in the world took the count as high as 156,681 entities. A high of 4,435 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What Rust version does [US] The Salvaged Few run?

Rust network protocol 2635 and build 168909 on Linux is what [US] The Salvaged Few runs. The protocol has to match before you can join, and Steam does the updating.

Is [US] The Salvaged Few up, and what does its uptime show?

[US] The Salvaged Few reports itself online at the current refresh. The uptime it reports puts the last restart about 11 hours ago. Uptime of 96% across the last 7 full days: 162 hours of 168. Rust Data logged it first on 21 September 2026.

In which location is [US] The Salvaged Few hosted?

In North America, [US] The Salvaged Few lists itself, using the NA tag. Rust Data does not look up where the machine stands; it shows where a server says it is. 66.51.99.82:28035 is its address.

Map and rules

What rules and settings are recorded for [US] The Salvaged Few?

You will not find a gather rate in the string [US] The Salvaged Few. Eight players per group: that is the game's default, and it applies here. pve is the game mode here, and no combat between players. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Carbon. VAC, Valve's anti-cheat, is enabled.

What is the map on [US] The Salvaged Few?

[US] The Salvaged Few runs a procedural map of size 6,000 with seed 1337, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed. Recorded under map name: Custom Map.

Wipe schedule

When does [US] The Salvaged Few wipe, and how often?

The only wipe [US] The Salvaged Few takes is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was generated 18 hours ago. The tags list wipes as monthly.

What is wipe day on [US] The Salvaged Few like?

Across recent wipes the busiest point averaged 2 players. Peak population on the latest wipe came 0 hours in. Recent wipes kept the crowd above half the peak until the next wipe 33% of the time. In the wipes where it did not hold, half was lost by day 3.

Tags and filters

Where does [US] The Salvaged Few appear among Rust Data lists and filters?

On Rust Data, [US] The Salvaged Few appears in these lists: Modded Rust servers, Rust PvE servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

Which meanings do the tags on [US] The Salvaged Few hold?

The game's server browser reads these tags from [US] The Salvaged Few: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): Slot count: 50; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^p (PvE): PvE: the world is the threat, not other players; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): Runs on Carbon for plugins; NA (North America): In the server browser it sits under North America. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

How to join

What is the way to join [US] The Salvaged Few?

In Rust, F1 opens the console: type client.connect 66.51.99.82:28035. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,^z,^y,^m,NA,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp50
Max players Slot count: 50.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build The server runs build 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly Wipes follow the monthly force wipe from Facepunch.

Gameplay

^p
PvE PvE: the world is the threat, not other players.

Mods and access

^z
Modded The Modded section lists it, because plugins or settings change the game.
^y
Carbon Runs on Carbon for plugins.

Region

NA
North America In the server browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 61,343 players 11,769 servers online