Offline 66.68.241.220:28015 checked 17d ago
Rust Defensive Telemetry Lab
Connect
srv = rust.server("66.68.241.220:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 66.68.241.220:28015
- region
- –
- max players
- 100
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 11 Oct 2026, 21:03 UTC
- hostname
- –
- first seen
- 12 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 149 on average | 168/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 122/100 |
| 2 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 80/700 |
| 3 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 17/200 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 22/1000 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 83 on average | 259/700 |
Quick answers
From the figures on this page.
Player counts
What position does Rust Defensive Telemetry Lab take in the server rankings?
Over the last seven days Rust Defensive Telemetry Lab sits at #14,084 on player hours, in the top 64% of ranked servers.
How many players does Rust Defensive Telemetry Lab hold at once?
Rust Defensive Telemetry Lab returns no live count at this refresh, having last been seen 17 days 5 hours ago.
Server data
Which Rust version is Rust Defensive Telemetry Lab on?
Version Rust network protocol 2634 and build 167398 on Windows is reported by Rust Defensive Telemetry Lab. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Rust Defensive Telemetry Lab, and is it online now?
Offline now for Rust Defensive Telemetry Lab, last seen 17 days 5 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. The first row Rust Data holds for it is dated 12 October 2026.
In which location is Rust Defensive Telemetry Lab hosted?
For Rust Defensive Telemetry Lab, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 66.68.241.220:28015 is its address.
Rules, settings, map
Which settings and rules does Rust Defensive Telemetry Lab run?
No gather rate appears in the name: Rust Defensive Telemetry Lab. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and gather, build, raid: the standard loop. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Oxide. VAC is running: Valve's anti-cheat is on.
Which map has Rust Defensive Telemetry Lab loaded?
Rust Defensive Telemetry Lab runs a procedural map, which the game generates.
Wipe data
When does Rust Defensive Telemetry Lab wipe, and on what schedule?
The record for Rust Defensive Telemetry Lab holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 17 days 15 hours ago.
Lists and tags
Which lists on Rust Data hold Rust Defensive Telemetry Lab, and which filters?
The Rust Data lists that Rust Defensive Telemetry Lab fits are: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on Rust Defensive Telemetry Lab?
Read by the game's server browser, the tags Rust Defensive Telemetry Lab publishes are: gmrust (Game mode): Rust survival in its standard form; mp100 (Max players): The server lists 100 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167398 (Build): Build number: 167398; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
What is the way to join Rust Defensive Telemetry Lab?
In Rust, F1 opens the console: type client.connect 66.68.241.220:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.