Online NA 66.70.179.185:28015 checked 7m ago
Marratts Rust PVE
Connect
srv = rust.server("66.70.179.185:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 14h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 14h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 14h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 2 Oct, 15:26 UTC26d ago | 1 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
6000 · seed 24680
- map
- Procedural Map
- size
- 6000
- seed
- 24680
Server
srv.info()- address
- 66.70.179.185:28015
- region
- NA
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 2 Oct 2026, 15:26 UTC
- hostname
- –
- first seen
- 13 Sep 2026
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(4)
| server | like_this | players | |
|---|---|---|---|
| 0 | [TW][PVE]Strawberry Turkey Pasta | EA · groups of 8+ · monthly · 2 on average | 0/100 |
| 1 | #1 Rust Saratov Relax [PVE|RaidBases|TP|Kits|Events|Bosses] | groups of 8+ · biweekly · 4 on average | 2/100 |
| 2 | Rusty XR Noobs | PvE or PvP with RaidControl | 10x+ | SlowDecay | groups of 8+ · 10x · monthly · 2 on average | 0/69 |
| 3 | RUST54 [RPG],[PVE&PVP],[ДЛЯ НОВИЧКОВ] | EU · quad · monthly · 1 on average | 0/100 |
Quick answers
From the figures on this page.
Population data
How does Marratts Rust PVE compare in the rankings?
Player hours over the last seven days: #15,349 for Marratts Rust PVE, #1,513 in North America, within the top 69% of the ranked set.
What population does Marratts Rust PVE carry?
The sample now reads 0 players for Marratts Rust PVE, out of 10 slots. Over the last seven days it averaged 0 players.
Server data
What does performance look like on Marratts Rust PVE?
The 48-hour average is 35 server fps, with a low of 35. The entity count peaked at 77,492, covering buildings, deployables and the rest of the world. A high of 8,939 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.
Which Rust version is Marratts Rust PVE on?
Version Rust network protocol 2634 and build 167781 on Windows is reported by Marratts Rust PVE. Steam updates your game for you, but the protocol must match to join.
How reliable is Marratts Rust PVE, and is it up?
Marratts Rust PVE reports itself online at the current refresh. A restart about 10 days 22 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 167 of 168, 99%. Rust Data logged it first on 13 September 2026.
In which location is Marratts Rust PVE hosted?
With its NA tag, Marratts Rust PVE lists itself in North America. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 66.70.179.185:28015.
Map and rules
Which rules apply on Marratts Rust PVE, and what settings?
You will not find a gather rate in the string Marratts Rust PVE. The group limit sits at the default of 8 players. combat training is the game mode here, and aim and PvP drills, loot provided. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.
What is the map on Marratts Rust PVE?
The game generates the map on Marratts Rust PVE: procedural, size 6,000, seed 24680. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipes and dates
On what schedule does Marratts Rust PVE wipe?
The only wipe Marratts Rust PVE takes is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. This world was created 26 days 13 hours ago. The tags list wipes as monthly.
On Marratts Rust PVE, what happens on wipe day?
Across recent wipes the busiest point averaged 1 players. The crowd on the latest wipe topped out 1 hours after it began.
Tags and filters
Which lists on Rust Data hold Marratts Rust PVE, and which filters?
The Rust Data lists that Marratts Rust PVE fits are: Modded Rust servers, Rust aim training servers, Rust PvE servers and North America Rust servers. Under these filters on the server list, it is listed: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Which meanings do the tags on Marratts Rust PVE hold?
Read by the game's server browser, the tags Marratts Rust PVE publishes are: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167781 (Build): Build number: 167781; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^d (Combat training): Practise aim and PvP; the loot is provided; ^p (PvE): No player-versus-player combat; the danger comes from the world; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): In the server browser it sits under North America. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
How can I connect to Marratts Rust PVE?
The manual route: launch Rust, F1, then client.connect 66.70.179.185:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.