Offline 67.187.8.198:28015 checked 4d ago
The Coop - Development and Testing
Connect
srv = rust.server("67.187.8.198:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 44% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 67.187.8.198:28015
- region
- –
- max players
- 5
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 13 Oct 2026, 21:54 UTC
- hostname
- –
- first seen
- 13 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 157 on average | 109/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 121/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 133/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 91 on average | 101/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 31/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 26/1000 |
Quick answers
From the figures on this page.
Population
How does The Coop - Development and Testing compare in the rankings?
Rank #9,829 on seven-day player hours for The Coop - Development and Testing, within the top 44% of all ranked servers.
How full does The Coop - Development and Testing run?
Offline now for The Coop - Development and Testing, with the last sample 4 days 23 hours ago. Over the last seven days it averaged 0 players and peaked at 1.
About the server
What Rust version does The Coop - Development and Testing run?
Rust network protocol 2634 and build 167781 on Windows is what The Coop - Development and Testing runs. Steam updates your game for you, but the protocol must match to join.
How reliable is The Coop - Development and Testing, and is it up?
Offline now for The Coop - Development and Testing, last seen 4 days 23 hours ago. Over the last 7 full days the hours up number 45 of 168, 27%. The first row Rust Data holds for it is dated 13 October 2026.
Which location does The Coop - Development and Testing run from?
For The Coop - Development and Testing, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 67.187.8.198:28015.
Map and rules
Which rules apply on The Coop - Development and Testing, and what settings?
The name The Coop - Development and Testing carries no gather rate. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the usual game, with gathering, building and raiding. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.
What is the map on The Coop - Development and Testing?
A procedural map runs on The Coop - Development and Testing, generated by the game.
Wipe data
When does The Coop - Development and Testing wipe, and on what schedule?
A rhythm cannot be read from the wipes of The Coop - Development and Testing on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 14 days 23 hours ago, and that is the one in play.
Tags and filters
Which Rust Data filters and lists contain The Coop - Development and Testing?
These Rust Data lists include The Coop - Development and Testing: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on The Coop - Development and Testing hold?
The game's server browser reads these tags from The Coop - Development and Testing: gmrust (Game mode): Survival play, standard Rust; mp5 (Max players): 5 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167781 (Build): Recorded game build: 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
How to join
What is the way to join The Coop - Development and Testing?
Enter client.connect 67.187.8.198:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.