Rust Data

rustdata.spaceservers67.189.173.254:28023.ipynb

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Online 67.189.173.254:28021 checked 9m ago

RustedRootUSA-B1

vanillamoddedcarbon

Connect

srv = rust.server("67.189.173.254:28023")
print(srv.connect_command)

Right now

srv.summary()
players now 0/40 # 0% full
7-day average 0 # peak –
rank #15,338 # top 69%
last wipe 17d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123411:0020:0005:0014:0000:0009:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040011:0020:0005:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k24 Sep1 Oct8 Oct15 Oct22 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sun 11 Oct, 16:26 UTC17d ago 0 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

6000 · seed 1337
Map of RustedRootUSA-B1
map
Custom Map
size
6000
seed
1337

Server

srv.info()
address
67.189.173.254:28021
region
–
max players
40
group limit
8, the default
wipe schedule
–
last wipe
11 Oct 2026, 16:26 UTC
hostname
–
first seen
24 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 149 on average143/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average122/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average186/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average78/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average10/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average20/1000

Quick answers

From the figures on this page.

Population

What position does RustedRootUSA-B1 take in the server rankings?

Player hours over seven days put RustedRootUSA-B1 at #15,338, in the top 69% of the ranked set.

What population does RustedRootUSA-B1 carry?

The sample now reads 0 players for RustedRootUSA-B1, out of 40 slots. Over the last seven days it averaged 0 players.

About the server

How smoothly does RustedRootUSA-B1 run?

Averaged over 48 hours: 143 server fps, never under 28. Buildings, deployables and all else in the world took the count as high as 132,661 entities. A high of 8,828 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

Which Rust version is RustedRootUSA-B1 on?

The build is Rust network protocol 2635 and build 168909 on Linux, run by RustedRootUSA-B1. Joining needs the same protocol on your game; Steam handles the update.

Is RustedRootUSA-B1 up, and what does its uptime show?

Online is the state at the latest refresh for RustedRootUSA-B1. A restart about 6 days 14 hours ago is what its reported uptime implies. Uptime of 99% across the last 7 full days: 167 hours of 168. Its earliest recorded date in Rust Data is 24 September 2026.

Which location does RustedRootUSA-B1 run from?

No region is published by RustedRootUSA-B1. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 67.189.173.254:28021.

Rules, settings, map

Which rules apply on RustedRootUSA-B1, and what settings?

The name RustedRootUSA-B1 carries no gather rate. Eight players per group: that is the game's default, and it applies here. Recorded as survival, gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. Carbon plugins run on it. Its own label is vanilla: untouched settings: rates, kits and rules as shipped. VAC, Valve's anti-cheat, is enabled.

What is the map on RustedRootUSA-B1?

RustedRootUSA-B1 runs a procedural map of size 6,000 with seed 1337, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. Recorded under map name: Custom Map.

Wipe schedule

On what schedule does RustedRootUSA-B1 wipe?

Too few wipes are on record for RustedRootUSA-B1 to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 17 days 18 hours ago.

What is wipe day on RustedRootUSA-B1 like?

Recent wipes averaged 0 players at their peak. The crowd on the latest wipe topped out 0 hours after it began.

Tags, lists

Which Rust Data filters and lists contain RustedRootUSA-B1?

The Rust Data lists that RustedRootUSA-B1 fits are: Modded Rust servers. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the server tags on RustedRootUSA-B1?

Read by the game's server browser, the tags RustedRootUSA-B1 publishes are: gmvanilla (Game mode): Game mode: vanilla survival; mp40 (Max players): Slot count: 40; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^v (Vanilla): Untouched settings: rates, kits and rules as shipped; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Runs on Carbon for plugins. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

What is the way to join RustedRootUSA-B1?

Enter client.connect 67.189.173.254:28021 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. https://www.tdefelice.com/ is the website recorded for it.

Server tags · what each one means

srv.tags.decode()

Published as mp40,ptrak,$r?,v2635,^z,^y,^v,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp40
Max players Slot count: 40.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Recorded game build: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Difficulty

^v
Vanilla Untouched settings: rates, kits and rules as shipped.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon Runs on Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 57,954 players 11,720 servers online