Online 67.210.97.252:27044 checked 11m ago
Ironwood Refuge PVE
Connect
srv = rust.server("67.210.97.252:27046")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 43% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Mon 19 Oct, 00:40 UTC10d ago | 2 | NaN | running | 0 |
| 1 | Tue 6 Oct, 20:46 UTC22d ago | 5 | halved by day 1 | 12.2 days | 0 |
| 2 | Tue 6 Oct, 13:09 UTC22d ago | 5 | NaN | 0.3 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
5000 · seed 1492185930
- map
- Procedural Map
- size
- 5000
- seed
- 1492185930
Server
srv.info()- address
- 67.210.97.252:27044
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 19 Oct 2026, 00:40 UTC
- hostname
- –
- first seen
- 6 Oct 2026
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 150 on average | 70/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 132/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 97/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 32/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 5/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 7/1000 |
Quick answers
From the figures on this page.
Population data
What position does Ironwood Refuge PVE take in the server rankings?
Over the last seven days Ironwood Refuge PVE sits at #9,577 on player hours, in the top 43% of ranked servers.
How full does Ironwood Refuge PVE run?
The sample now reads 0 players for Ironwood Refuge PVE, out of 50 slots. Over the last seven days it averaged 0 players and peaked at 1.
Server facts
How smoothly does Ironwood Refuge PVE run?
The 48-hour average is 39 server fps, with a low of 27. Entity numbers reached 145,864, and that includes buildings, deployables and the rest. The memory field tops out at 5,612 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What Rust version does Ironwood Refuge PVE run?
Rust network protocol 2635 and build 167781 on Linux is what Ironwood Refuge PVE runs. The protocol has to match before you can join, and Steam does the updating.
How reliable is Ironwood Refuge PVE, and is it up?
Ironwood Refuge PVE reports itself online at the current refresh. A restart about 4 days 12 hours ago is what its reported uptime implies. 167 of 168 hours up over the last 7 full days, or 99%. Its earliest recorded date in Rust Data is 6 October 2026.
Where does Ironwood Refuge PVE sit?
No region is published by Ironwood Refuge PVE. Rust Data does not look up where the machine stands; it shows where a server says it is. 67.210.97.252:27044 is its address.
Map and rules
Which rules apply on Ironwood Refuge PVE, and what settings?
You will not find a gather rate in the string Ironwood Refuge PVE. The group limit sits at the default of 8 players. survival is the game mode here, and gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.
What is the map on Ironwood Refuge PVE?
Ironwood Refuge PVE runs a procedural map of size 5,000 with seed 1492185930, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe data
When does Ironwood Refuge PVE wipe, and on what schedule?
Irregular wipe times on Ironwood Refuge PVE leave no next wipe to forecast. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 10 days 6 hours ago, and that is the one in play.
On Ironwood Refuge PVE, what happens on wipe day?
Across recent wipes the busiest point averaged 4 players. Peak population on the latest wipe came 0 hours in. Half the peak or more was held to the next wipe in 0% of recent wipes. In the wipes where it did not hold, half was lost by day 1.
Tags, lists
Which Rust Data filters and lists contain Ironwood Refuge PVE?
The Rust Data lists that Ironwood Refuge PVE fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meanings do the tags on Ironwood Refuge PVE hold?
The game's server browser reads these tags from Ironwood Refuge PVE: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): 50 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs167781 (Build): Build number: 167781; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
How can I connect to Ironwood Refuge PVE?
The manual route: launch Rust, F1, then client.connect 67.210.97.252:27044. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.