Rust Data

rustdata.spaceservers67.213.140.217:28506.ipynb

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Offline 67.213.140.217:28505 checked 10d ago

My Hardcore Test Server

moddedcarbon

Connect

srv = rust.server("67.213.140.217:28506")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak –
rank #15,310 # top 70%
last wipe 12d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k29 Sep3 Oct8 Oct17 Oct22 Oct26 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.6 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Fri 16 OctThu 15 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 16 Oct, 23:22 UTC12d ago 1 NaN running 0
1 Thu 15 Oct, 08:49 UTC14d ago 1 NaN 1.6 days 0
2 Wed 30 Sep, 18:30 UTC29d ago 1 NaN 14.6 days 0
3 Tue 29 Sep, 22:39 UTC29d ago 1 NaN 0.8 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4000 · seed 543626
Map of My Hardcore Test Server
map
Procedural Map
size
4000
seed
543626
Open on RustMaps

Server

srv.info()
address
67.213.140.217:28505
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
17 Oct 2026, 03:06 UTC
hostname
–
first seen
29 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 151 on average106/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average135/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average163/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 95 on average67/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 90 on average206/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average345/350

Quick answers

From the figures on this page.

Player counts

What position does My Hardcore Test Server take in the server rankings?

Player hours over seven days put My Hardcore Test Server at #15,310, in the top 70% of the ranked set.

What population does My Hardcore Test Server carry?

The current row shows My Hardcore Test Server offline; the last response was 10 days 10 hours ago.

About the server

What Rust version does My Hardcore Test Server run?

Version Rust network protocol 2634 and build 167781 on Windows is reported by My Hardcore Test Server. The protocol has to match before you can join, and Steam does the updating.

How reliable is My Hardcore Test Server, and is it up?

The latest sample has My Hardcore Test Server offline, with a last sighting 10 days 10 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Its earliest recorded date in Rust Data is 29 September 2026.

Which location does My Hardcore Test Server run from?

There is no region published for My Hardcore Test Server. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 67.213.140.217:28505.

Rules, settings, map

What rules and settings are recorded for My Hardcore Test Server?

You will not find a gather rate in the string My Hardcore Test Server. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. Carbon plugins run on it. VAC, Valve's anti-cheat, is enabled.

Which map has My Hardcore Test Server selected?

My Hardcore Test Server runs a procedural map of size 4,000 with seed 543626, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipe schedule

When does My Hardcore Test Server wipe, and on what schedule?

Irregular wipe times on My Hardcore Test Server leave no next wipe to forecast. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 12 days 16 hours ago.

On My Hardcore Test Server, what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. The crowd on the latest wipe topped out 3 hours after it began.

Tags, lists

Which lists on Rust Data hold My Hardcore Test Server, and which filters?

On Rust Data, My Hardcore Test Server appears in these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings do the tags on My Hardcore Test Server hold?

These tags are published by My Hardcore Test Server and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): Slot count: 50; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): Recorded game build: 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): The plugin framework in use is Carbon. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

What is the way to join My Hardcore Test Server?

Enter client.connect 67.213.140.217:28505 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Rust survival in its standard form.
mp50
Max players Slot count: 50.
ts8
Group limit Team limit of 8, as shipped by default.
v2634
Protocol To join, your game must run protocol 2634.
cs167781
Build Recorded game build: 167781.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Mods and access

^z
Modded The Modded section lists it, because plugins or settings change the game.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 104,335 players 11,883 servers online