Offline 68.102.214.53:28015 checked 3d ago
TurtleTown
Connect
srv = rust.server("68.102.214.53:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 263788365
- map
- Procedural Map
- size
- 4500
- seed
- 263788365
Server
srv.info()- address
- 68.102.214.53:28015
- region
- –
- max players
- 20
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 6 Oct 2026, 07:32 UTC
- hostname
- –
- first seen
- 6 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 156 on average | 201/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 131/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 180/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 89 on average | 114/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 20/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 46/1000 |
Quick answers
From the figures on this page.
Player counts
What position does TurtleTown take in the server rankings?
Player hours over seven days put TurtleTown at #15,437, in the top 69% of the ranked set.
How many players does TurtleTown hold at once?
The current row shows TurtleTown offline; the last response was 3 days 8 hours ago. Over the last seven days it averaged 0 players.
About the server
What is the Rust version on TurtleTown?
The build is Rust network protocol 2634 and build 166652 on Windows, run by TurtleTown. Joining needs the same protocol on your game; Steam handles the update.
Is TurtleTown up, and what does its uptime show?
The latest sample has TurtleTown offline, with a last sighting 3 days 8 hours ago. Over the last 7 full days the hours up number 104 of 168, 62%. The first row Rust Data holds for it is dated 6 October 2026.
In which location is TurtleTown hosted?
For TurtleTown, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 68.102.214.53:28015.
Settings and map
Which rules apply on TurtleTown, and what settings?
The name TurtleTown carries no gather rate. The group limit sits at the default of 8 players. Game mode survival, with this note: the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. Anti-cheat status: VAC on.
What is the map on TurtleTown?
The game generates the map on TurtleTown: procedural, size 4,500, seed 263788365. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe schedule
When does TurtleTown wipe, and on what schedule?
A rhythm cannot be read from the wipes of TurtleTown on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 22 days 8 hours ago.
Tags, lists
Which Rust Data filters and lists contain TurtleTown?
These Rust Data lists include TurtleTown: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on TurtleTown?
Read by the game's server browser, the tags TurtleTown publishes are: gmrust (Game mode): Rust survival in its standard form; mp20 (Max players): 20 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs166652 (Build): The server runs build 166652; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Modded listing: the game is changed by plugins or settings. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Join steps
How can I connect to TurtleTown?
In Rust, F1 opens the console: type client.connect 68.102.214.53:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.