Offline 68.3.240.225:28015 checked 4d ago
SoloAI Faction Wars (private)
Connect
srv = rust.server("68.3.240.225:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 22 Oct, 23:19 UTC5d ago | 1 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 68.3.240.225:28015
- region
- –
- max players
- 2
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 22 Oct 2026, 03:12 UTC
- hostname
- –
- first seen
- 22 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 155 on average | 157/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 130/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 115 on average | 184/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 88 on average | 111/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 8/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 45/1000 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does SoloAI Faction Wars (private) rank?
Rank #13,926 on seven-day player hours for SoloAI Faction Wars (private), within the top 63% of all ranked servers.
How many players does SoloAI Faction Wars (private) hold at once?
The current row shows SoloAI Faction Wars (private) offline; the last response was 4 days ago. Over the last seven days it averaged 0 players and peaked at 1.
Server facts
Which Rust version is SoloAI Faction Wars (private) on?
The build is Rust network protocol 2635 and build 168909 on Windows, run by SoloAI Faction Wars (private). Joining needs the same protocol on your game; Steam handles the update.
Is SoloAI Faction Wars (private) up, and what does its uptime show?
The latest sample has SoloAI Faction Wars (private) offline, with a last sighting 4 days ago. Over the last 5 full days the hours up number 20 of 120, 17%. Its earliest recorded date in Rust Data is 22 October 2026.
Which location does SoloAI Faction Wars (private) run from?
For SoloAI Faction Wars (private), no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 68.3.240.225:28015.
Rules, settings, map
Which settings and rules does SoloAI Faction Wars (private) run?
No gather rate appears in the name: SoloAI Faction Wars (private). Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. Carbon plugins run on it. VAC, Valve's anti-cheat, is enabled.
Which map has SoloAI Faction Wars (private) loaded?
The game generates its map: procedural, on SoloAI Faction Wars (private).
Wipe schedule
When does SoloAI Faction Wars (private) wipe, and how often?
The record for SoloAI Faction Wars (private) holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 6 days 6 hours ago.
On SoloAI Faction Wars (private), what happens on wipe day?
Recent wipes averaged 1 players at their peak. Peak population on the latest wipe came 1 hours in.
Lists and tags
Which lists on Rust Data hold SoloAI Faction Wars (private), and which filters?
On Rust Data, SoloAI Faction Wars (private) appears in these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
How should you read the server tags on SoloAI Faction Wars (private)?
These tags are published by SoloAI Faction Wars (private) and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp2 (Max players): Slot count: 2; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Plugin framework: Carbon. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
How can I connect to SoloAI Faction Wars (private)?
Enter client.connect 68.3.240.225:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.