Offline 68.97.1.27:28115 checked 22d ago
RustRoyale Development
Connect
srv = rust.server("68.97.1.27:28117")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Custom Map
- size
- –
- seed
- –
Server
srv.info()- address
- 68.97.1.27:28115
- region
- –
- max players
- 32
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 6 Oct 2026, 14:43 UTC
- hostname
- –
- first seen
- 6 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 154 on average | 24/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 125/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 33/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 15/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 3/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 1/1000 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does RustRoyale Development rank?
Rank #15,983 on seven-day player hours for RustRoyale Development, within the top 71% of all ranked servers.
How many players does RustRoyale Development hold at once?
RustRoyale Development returns no live count at this refresh, having last been seen 22 days 7 hours ago.
Server data
What Rust version does RustRoyale Development run?
Rust network protocol 2634 and build 166652 on Windows is what RustRoyale Development runs. Joining needs the same protocol on your game; Steam handles the update.
How reliable is RustRoyale Development, and is it online now?
Offline now for RustRoyale Development, last seen 22 days 7 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Its earliest recorded date in Rust Data is 6 October 2026.
Where does RustRoyale Development sit?
There is no region published for RustRoyale Development. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 68.97.1.27:28115.
Map and rules
What rules and settings are recorded for RustRoyale Development?
You will not find a gather rate in the string RustRoyale Development. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the base game, where you gather, build and raid. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. VAC is not running; Valve's anti-cheat is off.
Wipe schedule
When does RustRoyale Development wipe, and how often?
Too few wipes are on record for RustRoyale Development to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 22 days 12 hours ago.
Lists and tags
Which Rust Data filters and lists contain RustRoyale Development?
These Rust Data lists include RustRoyale Development: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on RustRoyale Development?
The game's server browser reads these tags from RustRoyale Development: gmrust (Game mode): Rust survival in its standard form; mp32 (Max players): 32 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): To join, your game must run protocol 2634; cs166652 (Build): The server runs build 166652; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
What is the way into RustRoyale Development?
In Rust, F1 opens the console: type client.connect 68.97.1.27:28115. Launch Rust on this page does the same by opening the game through Steam and connecting.