Rust Data

rustdata.spaceservers69.131.3.17:28017.ipynb

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Online 69.131.3.17:28015 checked 9m ago

Rusted Zombies | Local Development

moddedoxide

Connect

srv = rust.server("69.131.3.17:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak 1
rank #5,635 # top 25%
last wipe 7d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123422:0007:0016:0001:0010:0019:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Oct21 Oct23 Oct24 Oct26 Oct27 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
69.131.3.17:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
20 Oct 2026, 19:06 UTC
hostname
–
first seen
20 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 164 on average154/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average134/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 112 on average135/225
3RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average28/200
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 86 on average147/700
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average46/1000

Quick answers

From the figures on this page.

Population

How does Rusted Zombies | Local Development compare in the rankings?

Rank #5,635 on seven-day player hours for Rusted Zombies | Local Development, within the top 25% of all ranked servers.

How full does Rusted Zombies | Local Development run?

Rusted Zombies | Local Development reports 0 players at this refresh, with 10 slots configured. Over the last seven days it averaged 0 players and peaked at 1.

Server facts

What is the Rust version on Rusted Zombies | Local Development?

Version Rust network protocol 2635 and build 168909 on Linux is reported by Rusted Zombies | Local Development. Joining needs the same protocol on your game; Steam handles the update.

How reliable is Rusted Zombies | Local Development, and is it online now?

The current sample puts Rusted Zombies | Local Development online. Uptime of 100% across the last 6 full days: 144 hours of 144. Rust Data logged it first on 20 October 2026.

Which location does Rusted Zombies | Local Development run from?

For Rusted Zombies | Local Development, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 69.131.3.17:28015 is its address.

Rules, settings, map

Which settings and rules does Rusted Zombies | Local Development run?

No gather rate appears in the name: Rusted Zombies | Local Development. The group limit sits at the default of 8 players. Recorded as survival, gather, build, raid: the standard loop. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Oxide. Anti-cheat status: VAC on.

Which map has Rusted Zombies | Local Development loaded?

The game generates its map: procedural, on Rusted Zombies | Local Development.

Wipe schedule

On what schedule does Rusted Zombies | Local Development wipe?

The record for Rusted Zombies | Local Development holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 7 days 1 hours ago.

Tags and filters

Which Rust Data filters and lists contain Rusted Zombies | Local Development?

These Rust Data lists include Rusted Zombies | Local Development: Modded Rust servers and Rust servers named for the undead. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings do the tags on Rusted Zombies | Local Development hold?

These tags are published by Rusted Zombies | Local Development and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Join steps

How can I connect to Rusted Zombies | Local Development?

Enter client.connect 69.131.3.17:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp10
Max players Slot count: 10.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 80,134 players 11,840 servers online