Online 69.131.3.17:28015 checked 9m ago
Rusted Zombies | Local Development
Connect
srv = rust.server("69.131.3.17:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 69.131.3.17:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 20 Oct 2026, 19:06 UTC
- hostname
- –
- first seen
- 20 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 164 on average | 154/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 134/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 112 on average | 135/225 |
| 3 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 28/200 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 86 on average | 147/700 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 46/1000 |
Quick answers
From the figures on this page.
Population
How does Rusted Zombies | Local Development compare in the rankings?
Rank #5,635 on seven-day player hours for Rusted Zombies | Local Development, within the top 25% of all ranked servers.
How full does Rusted Zombies | Local Development run?
Rusted Zombies | Local Development reports 0 players at this refresh, with 10 slots configured. Over the last seven days it averaged 0 players and peaked at 1.
Server facts
What is the Rust version on Rusted Zombies | Local Development?
Version Rust network protocol 2635 and build 168909 on Linux is reported by Rusted Zombies | Local Development. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Rusted Zombies | Local Development, and is it online now?
The current sample puts Rusted Zombies | Local Development online. Uptime of 100% across the last 6 full days: 144 hours of 144. Rust Data logged it first on 20 October 2026.
Which location does Rusted Zombies | Local Development run from?
For Rusted Zombies | Local Development, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 69.131.3.17:28015 is its address.
Rules, settings, map
Which settings and rules does Rusted Zombies | Local Development run?
No gather rate appears in the name: Rusted Zombies | Local Development. The group limit sits at the default of 8 players. Recorded as survival, gather, build, raid: the standard loop. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Oxide. Anti-cheat status: VAC on.
Which map has Rusted Zombies | Local Development loaded?
The game generates its map: procedural, on Rusted Zombies | Local Development.
Wipe schedule
On what schedule does Rusted Zombies | Local Development wipe?
The record for Rusted Zombies | Local Development holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 7 days 1 hours ago.
Tags and filters
Which Rust Data filters and lists contain Rusted Zombies | Local Development?
These Rust Data lists include Rusted Zombies | Local Development: Modded Rust servers and Rust servers named for the undead. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meanings do the tags on Rusted Zombies | Local Development hold?
These tags are published by Rusted Zombies | Local Development and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
How can I connect to Rusted Zombies | Local Development?
Enter client.connect 69.131.3.17:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.