Online 69.30.244.181:28015 checked 10m ago
AfterShock Staging Server
Connect
srv = rust.server("69.30.244.181:27015")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 31 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 25 Sep, 20:33 UTC33d ago | 1 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
6000 · seed 2147483647
- map
- Procedural Map
- size
- 6000
- seed
- 2147483647
Server
srv.info()- address
- 69.30.244.181:28015
- region
- –
- max players
- 40
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 25 Sep 2026, 20:33 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 149 on average | 176/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 134/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 119 on average | 118/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 79/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 40/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 85 on average | 246/700 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does AfterShock Staging Server rank?
Rank #15,335 on seven-day player hours for AfterShock Staging Server, within the top 69% of all ranked servers.
How many players does AfterShock Staging Server hold at once?
AfterShock Staging Server reports 0 players at this refresh, with 40 slots configured. Over the last seven days it averaged 0 players.
About the server
How smoothly does AfterShock Staging Server run?
Averaged over 48 hours: 51 server fps, never under 29. Entity numbers reached 202,000, and that includes buildings, deployables and the rest. Memory peaked at 8,695 MB. What players call lag is these two fields together: low fps and a rising entity count.
What Rust version does AfterShock Staging Server run?
Version Rust network protocol 2635 and build 167904 on Linux is reported by AfterShock Staging Server. The protocol has to match before you can join, and Steam does the updating.
Is AfterShock Staging Server up, and what does its uptime show?
The current sample puts AfterShock Staging Server online. Count back 15 days 8 hours from its reported uptime to get the last restart. 167 of 168 hours up over the last 7 full days, or 99%. Rust Data logged it first on 13 September 2026.
Which location does AfterShock Staging Server run from?
No region is published by AfterShock Staging Server. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 69.30.244.181:28015.
Settings and map
What rules and settings are recorded for AfterShock Staging Server?
No gather rate appears in the name: AfterShock Staging Server. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: gather, build, raid: the standard loop. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. Carbon plugins run on it. The description says vanilla, which here means untouched settings: rates, kits and rules as shipped. VAC, Valve's anti-cheat, is enabled.
What is the map on AfterShock Staging Server?
Size 6,000, seed 2147483647: the procedural map on AfterShock Staging Server, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe data
When does AfterShock Staging Server wipe, and how often?
A rhythm cannot be read from the wipes of AfterShock Staging Server on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 33 days 18 hours ago.
On AfterShock Staging Server, what happens on wipe day?
Across recent wipes the busiest point averaged 1 players. The crowd on the latest wipe topped out 31 hours after it began.
Lists and tags
Where does AfterShock Staging Server appear among Rust Data lists and filters?
On Rust Data, AfterShock Staging Server appears in these lists: Modded Rust servers. Under these filters on the server list, it is listed: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Which meanings do the tags on AfterShock Staging Server hold?
Read by the game's server browser, the tags AfterShock Staging Server publishes are: gmvanilla (Game mode): Survival in vanilla form; mp40 (Max players): 40 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs167904 (Build): Recorded game build: 167904; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^v (Vanilla): Untouched settings: rates, kits and rules as shipped; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
What is the way to join AfterShock Staging Server?
Enter client.connect 69.30.244.181:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. You will find its website at https://aftershockrust.com.
