Rust Data

rustdata.spaceservers69.30.244.181:27015.ipynb

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Online 69.30.244.181:28015 checked 10m ago

AfterShock Staging Server

vanillamoddedcarbon

Connect

srv = rust.server("69.30.244.181:27015")
print(srv.connect_command)

Right now

srv.summary()
players now 0/40 # 0% full
7-day average 0 # peak –
rank #15,335 # top 69%
last wipe 33d ago # no schedule published
next wipe – # too few wipes seen yet
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
0123415:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
025507510015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 31 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 25 Sep, 20:33 UTC33d ago 1 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

6000 · seed 2147483647
Map of AfterShock Staging Server
map
Procedural Map
size
6000
seed
2147483647
Open on RustMaps

Server

srv.info()
address
69.30.244.181:28015
region
–
max players
40
group limit
8, the default
wipe schedule
–
last wipe
25 Sep 2026, 20:33 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 149 on average176/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average134/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 119 on average118/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average79/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average40/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 85 on average246/700

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does AfterShock Staging Server rank?

Rank #15,335 on seven-day player hours for AfterShock Staging Server, within the top 69% of all ranked servers.

How many players does AfterShock Staging Server hold at once?

AfterShock Staging Server reports 0 players at this refresh, with 40 slots configured. Over the last seven days it averaged 0 players.

About the server

How smoothly does AfterShock Staging Server run?

Averaged over 48 hours: 51 server fps, never under 29. Entity numbers reached 202,000, and that includes buildings, deployables and the rest. Memory peaked at 8,695 MB. What players call lag is these two fields together: low fps and a rising entity count.

What Rust version does AfterShock Staging Server run?

Version Rust network protocol 2635 and build 167904 on Linux is reported by AfterShock Staging Server. The protocol has to match before you can join, and Steam does the updating.

Is AfterShock Staging Server up, and what does its uptime show?

The current sample puts AfterShock Staging Server online. Count back 15 days 8 hours from its reported uptime to get the last restart. 167 of 168 hours up over the last 7 full days, or 99%. Rust Data logged it first on 13 September 2026.

Which location does AfterShock Staging Server run from?

No region is published by AfterShock Staging Server. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 69.30.244.181:28015.

Settings and map

What rules and settings are recorded for AfterShock Staging Server?

No gather rate appears in the name: AfterShock Staging Server. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: gather, build, raid: the standard loop. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. Carbon plugins run on it. The description says vanilla, which here means untouched settings: rates, kits and rules as shipped. VAC, Valve's anti-cheat, is enabled.

What is the map on AfterShock Staging Server?

Size 6,000, seed 2147483647: the procedural map on AfterShock Staging Server, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipe data

When does AfterShock Staging Server wipe, and how often?

A rhythm cannot be read from the wipes of AfterShock Staging Server on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 33 days 18 hours ago.

On AfterShock Staging Server, what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. The crowd on the latest wipe topped out 31 hours after it began.

Lists and tags

Where does AfterShock Staging Server appear among Rust Data lists and filters?

On Rust Data, AfterShock Staging Server appears in these lists: Modded Rust servers. Under these filters on the server list, it is listed: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meanings do the tags on AfterShock Staging Server hold?

Read by the game's server browser, the tags AfterShock Staging Server publishes are: gmvanilla (Game mode): Survival in vanilla form; mp40 (Max players): 40 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs167904 (Build): Recorded game build: 167904; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^v (Vanilla): Untouched settings: rates, kits and rules as shipped; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

What is the way to join AfterShock Staging Server?

Enter client.connect 69.30.244.181:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. You will find its website at https://aftershockrust.com.

Server tags · what each one means

srv.tags.decode()

Published as mp40,ptrak,$r?,v2635,^z,^y,^v,gmvanilla,cs167904,ts8

Game

gmvanilla
Game mode Survival in vanilla form.
mp40
Max players 40 slots in total.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs167904
Build Recorded game build: 167904.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Untouched settings: rates, kits and rules as shipped.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 82,123 players 11,826 servers online