Rust Data

rustdata.spaceservers69.9.150.161:28017.ipynb

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Online NA 69.9.150.161:28015 checked 12m ago

The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies |

2x moddedoxidepvepremium

Connect

srv = rust.server("69.9.150.161:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/110 # 0% full
7-day average 0 # peak –
rank #15,411 # top 69% · #1545 in NA
last wipe 25d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123403:0012:0021:0007:0016:0001:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020003:0012:0021:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap1.3 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Fri 2 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 2 Oct, 15:28 UTC25d ago 0 NaN running 0
1 Thu 1 Oct, 07:16 UTC26d ago 0 NaN 1.3 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4096 · seed 1337
Map of The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies |
map
Custom Map
size
4096
seed
1337

Server

srv.info()
address
69.9.150.161:28015
region
NA
max players
110
group limit
8, the default
wipe schedule
–
last wipe
2 Oct 2026, 15:28 UTC
hostname
–
first seen
13 Sep 2026

About this server · in its own words

print(srv.description)
PvE / PvP Hybrid server (The Salt Mines (Official)) Plugins/mods: Convoy Dangerous Treasures Defendable Homes AutoAuth (+SAMs) Raid Alarm Zombies Raidable Bases CustomNPCs BossNPCs Gas Station Event Custom Modules Plane Crash Heavy Cargo Armored Train (plus holiday varients) All Custom Maps Static Lootables and many, many more QoL plugins

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[US] RustValley 2x PVE+ |Legendary Weapons| Raidable Bases|NA · groups of 15+ · 2x · biweekly · 14 on average10/100
1[US] The Clinic | PVE | Monthly | 2x | Raidable Bases | ConvoyNA · groups of 24+ · 2x · monthly · 6 on average9/65
2The Green Card | Cozy 2x PvE - Events|Perks|RaidBases|ZombiesNA · groups of 8+ · 2x · monthly · 5 on average5/25
3ZOMBZ 2X PvE • Custom Raids, NPCs & Bosses|Events|SkillTree|ENA · groups of 8+ · 2x · monthly · 4 on average8/50
4Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2xNA · groups of 16+ · 2x · monthly · 4 on average4/100
5ALLIANT GAMES - RUST RESURGENCE - 2X - PVE ONLYNA · groups of 8+ · 2x · biweekly · 2 on average2/50

Quick answers

From the figures on this page.

Population

What position does The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies | take in the server rankings?

Ranked #15,411 on seven-day player hours, The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies | is #1,545 in North America and in the top 69% of all ranked servers.

How full does The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies | run?

Current row: 0 players on The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies |, against 110 slots. Over the last seven days it averaged 0 players.

Server facts

How well does The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies | perform?

Server fps over the last 48 hours averages 127; the floor is 91. Buildings, deployables and all else in the world took the count as high as 77,554 entities. A high of 4,351 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What Rust version does The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies | run?

The build is Rust network protocol 2635 and build 168909 on Windows, run by The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies |. Joining needs the same protocol on your game; Steam handles the update.

How reliable is The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies |, and is it online now?

The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies | reports itself online at the current refresh. A restart about 5 days 6 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 168 of 168, 100%. Rust Data logged it first on 13 September 2026.

Which location does The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies | run from?

The NA tag is what The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies | uses to list itself in North America. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 69.9.150.161:28015 is its address.

Rules, settings, map

Which settings and rules does The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies | run?

The name carries the figure: The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies | runs 2x gather. Eight players per group: that is the game's default, and it applies here. Recorded as pve, no combat between players. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. Only premium players get in. VAC is running: Valve's anti-cheat is on.

Which map has The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies | loaded?

The game generates the map on The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies |: procedural, size 4,096, seed 1337. Because size and seed determine the map, it can be viewed on RustMaps via this page. Custom Map is what the map name field says.

Wipe schedule

On what schedule does The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies | wipe?

Too few wipes are on record for The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies | to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 25 days 10 hours ago.

On The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies |, what happens on wipe day?

Across recent wipes the busiest point averaged 0 players. The crowd on the latest wipe topped out 0 hours after it began.

Lists and tags

Which Rust Data filters and lists contain The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies |?

The Rust Data lists that The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies | fits are: Modded Rust servers, 2x Rust servers, Rust PvE servers, Rust servers named for the undead and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE and Premium; Server tag: PvE ^p, Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.

How should you read the server tags on The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies |?

These tags are published by The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies | and read by the game's server browser: gmvanilla (Game mode): Game mode: vanilla survival; mp110 (Max players): 110 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^p (PvE): PvE: the world is the threat, not other players; ^q (Premium): Only premium players get in; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): The server browser files it under North America. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

What is the way to join The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies |?

The manual route: launch Rust, F1, then client.connect 69.9.150.161:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you. Only premium players get in. You will find its website at https://discord.com/invite/uNHPRCK8cJ.

Server tags · what each one means

srv.tags.decode()

Published as mp110,ptrak,$r?,v2635,NA,^p,gmvanilla,cs168909,^q,ts8,^o^z

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp110
Max players 110 slots in total.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build The server runs build 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code No region code is set.

Gameplay

^p
PvE PvE: the world is the threat, not other players.

Mods and access

^q
Premium Only premium players get in.
^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 41,774 players 11,660 servers online