Offline 70.55.100.139:28015 checked 28d ago
Development Server
Connect
srv = rust.server("70.55.100.139:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Mon 28 Sep, 19:02 UTC30d ago | 1 | NaN | running | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 70.55.100.139:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 28 Sep 2026, 19:02 UTC
- hostname
- –
- first seen
- 21 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 152 on average | 44/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 129/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 62/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 18/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 3/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 4/1000 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does Development Server rank?
Rank #14,336 on seven-day player hours for Development Server, within the top 60% of all ranked servers.
What population does Development Server carry?
Offline now for Development Server, with the last sample 28 days 9 hours ago.
Server facts
What is the Rust version on Development Server?
Version Rust network protocol 2633 and build 164530 on Windows is reported by Development Server. The protocol has to match before you can join, and Steam does the updating.
How reliable is Development Server, and is it online now?
The latest sample has Development Server offline, with a last sighting 28 days 9 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Rust Data logged it first on 21 September 2026.
Which location does Development Server run from?
There is no region published for Development Server. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 70.55.100.139:28015.
Settings and map
Which settings and rules does Development Server run?
The name Development Server carries no gather rate. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. Anti-cheat status: VAC on.
Which map has Development Server selected?
A procedural map runs on Development Server, generated by the game.
Wipe schedule
On what schedule does Development Server wipe?
A rhythm cannot be read from the wipes of Development Server on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 30 days 10 hours ago, and that is the one in play.
On Development Server, what happens on wipe day?
Recent wipes averaged 1 players at their peak. 0 hours after the latest wipe, the crowd reached its peak.
Tags, lists
Where does Development Server appear among Rust Data lists and filters?
The Rust Data lists that Development Server fits are: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on Development Server?
The game's server browser reads these tags from Development Server: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2633 (Protocol): Protocol 2633 is required; a different game version cannot connect; cs164530 (Build): Recorded game build: 164530; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
How can I connect to Development Server?
Enter client.connect 70.55.100.139:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.