Offline 71.171.125.142:28015 checked 25d ago
Electrical Test Site 67
Connect
srv = rust.server("71.171.125.142:27017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sun 4 Oct, 19:06 UTC25d ago | 0 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 71.171.125.142:28015
- region
- –
- max players
- –
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 4 Oct 2026, 19:06 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 149 on average | 32/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 126/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 120 on average | 48/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 17/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 93 on average | 50/700 |
| 5 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 236/260 |
Quick answers
From the figures on this page.
Population
How does Electrical Test Site 67 compare in the rankings?
Rank #15,940 on seven-day player hours for Electrical Test Site 67, within the top 71% of all ranked servers.
How full does Electrical Test Site 67 run?
Electrical Test Site 67 returns no live count at this refresh, having last been seen 25 days 4 hours ago.
Server facts
What is the Rust version on Electrical Test Site 67?
The build is Rust network protocol 2634 and build 166652 on Linux, run by Electrical Test Site 67. The protocol has to match before you can join, and Steam does the updating.
Is Electrical Test Site 67 up, and what does its uptime show?
Electrical Test Site 67 is offline at this refresh; the last response came 25 days 4 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Rust Data logged it first on 13 September 2026.
Where does Electrical Test Site 67 sit?
No region is published by Electrical Test Site 67. Rust Data does not look up where the machine stands; it shows where a server says it is. 71.171.125.142:28015 is its address.
Map and rules
Which rules apply on Electrical Test Site 67, and what settings?
No gather rate appears in the name: Electrical Test Site 67. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the base game, where you gather, build and raid. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Carbon. Its own label is vanilla: no changed rates, kits or rules: the game as Facepunch ships it. VAC is running: Valve's anti-cheat is on.
What is the map on Electrical Test Site 67?
A procedural map runs on Electrical Test Site 67, generated by the game.
Wipes and dates
On what schedule does Electrical Test Site 67 wipe?
The record for Electrical Test Site 67 holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 25 days 4 hours ago.
What is wipe day on Electrical Test Site 67 like?
The average peak over recent wipes is 0 players. 0 hours after the latest wipe, the crowd reached its peak.
Tags, lists
Which lists on Rust Data hold Electrical Test Site 67, and which filters?
The Rust Data lists that Electrical Test Site 67 fits are: Modded Rust servers. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the server tags on Electrical Test Site 67?
These tags are published by Electrical Test Site 67 and read by the game's server browser: gmvanilla (Game mode): Game mode: vanilla survival; mp0 (Max players): Slot count: 0; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): To join, your game must run protocol 2634; cs166652 (Build): Build number: 166652; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): Runs on Carbon for plugins. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
How to join
What is the way to join Electrical Test Site 67?
The manual route: launch Rust, F1, then client.connect 71.171.125.142:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.