Rust Data

rustdata.spaceservers71.178.172.23:28016.ipynb

Run all rust-data · live

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Online 71.178.172.23:28015 checked 11m ago

Vanilla System Rust

moddedoxide

Connect

srv = rust.server("71.178.172.23:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/100 # 0% full
7-day average 0 # peak –
rank #15,420 # top 69%
last wipe 5d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123404:0013:0022:0007:0016:0001:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020004:0013:0022:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k26 Sep2 Oct9 Oct15 Oct22 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 22 Oct, 07:02 UTC5d ago 0 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4500 · seed 665943472
Map of Vanilla System Rust
map
Procedural Map
size
4500
seed
665943472
Open on RustMaps

Server

srv.info()
address
71.178.172.23:28015
region
–
max players
100
group limit
8, the default
wipe schedule
–
last wipe
22 Oct 2026, 07:02 UTC
hostname
–
first seen
26 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 160 on average42/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average134/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 114 on average47/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average18/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average7/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average5/1000

Quick answers

From the figures on this page.

Population data

How does Vanilla System Rust compare in the rankings?

Rank #15,420 on seven-day player hours for Vanilla System Rust, within the top 69% of all ranked servers.

How full does Vanilla System Rust run?

Current row: 0 players on Vanilla System Rust, against 100 slots. Over the last seven days it averaged 0 players.

About the server

How smoothly does Vanilla System Rust run?

Server fps over the last 48 hours averages 91; the floor is 40. Entity numbers reached 115,618, and that includes buildings, deployables and the rest. A high of 4,561 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.

Which Rust version is Vanilla System Rust on?

Version Rust network protocol 2635 and build 167781 on Linux is reported by Vanilla System Rust. Steam updates your game for you, but the protocol must match to join.

How reliable is Vanilla System Rust, and is it up?

Online is the state at the latest refresh for Vanilla System Rust. A restart about 3 days 18 hours ago is what its reported uptime implies. Uptime of 82% across the last 7 full days: 137 hours of 168. The first row Rust Data holds for it is dated 26 September 2026.

Where does Vanilla System Rust sit?

No region is published by Vanilla System Rust. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 71.178.172.23:28015.

Map and rules

Which rules apply on Vanilla System Rust, and what settings?

No gather rate appears in the name: Vanilla System Rust. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the usual game, with gathering, building and raiding. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Oxide. Anti-cheat status: VAC on.

What is the map on Vanilla System Rust?

Size 4,500, seed 665943472: the procedural map on Vanilla System Rust, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipes and dates

On what schedule does Vanilla System Rust wipe?

The record for Vanilla System Rust holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 5 days 20 hours ago.

What is wipe day on Vanilla System Rust like?

Recent wipes averaged 0 players at their peak. Peak population on the latest wipe came 0 hours in.

Lists and tags

Which Rust Data filters and lists contain Vanilla System Rust?

The Rust Data lists that Vanilla System Rust fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How should you read the server tags on Vanilla System Rust?

Read by the game's server browser, the tags Vanilla System Rust publishes are: gmrust (Game mode): Rust survival in its standard form; mp100 (Max players): 100 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs167781 (Build): Recorded game build: 167781; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

How to join

What is the way to join Vanilla System Rust?

In Rust, F1 opens the console: type client.connect 71.178.172.23:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp100
Max players 100 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs167781
Build Recorded game build: 167781.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 38,888 players 11,642 servers online