Rust Data

rustdata.spaceservers71.234.179.92:28033.ipynb

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Online 71.234.179.92:28031 checked 14m ago

RustedRootUSA-C1

vanillamoddedcarbon

Connect

srv = rust.server("71.234.179.92:28033")
print(srv.connect_command)

Right now

srv.summary()
players now 0/40 # 0% full
7-day average 0 # peak –
rank #15,339 # top 69%
last wipe 18d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123408:0017:0002:0010:0020:0005:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k24 Sep1 Oct8 Oct15 Oct22 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap12 daysbetween real wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sat 10 OctMon 28 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sat 10 Oct, 08:08 UTC18d ago 0 NaN running 0
1 Mon 28 Sep, 09:09 UTC30d ago 1 halved by day 1 12 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
71.234.179.92:28031
region
–
max players
40
group limit
8, the default
wipe schedule
–
last wipe
10 Oct 2026, 08:08 UTC
hostname
–
first seen
24 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 150 on average69/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average134/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average96/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average32/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average5/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average7/1000

Quick answers

From the figures on this page.

Population

How does RustedRootUSA-C1 compare in the rankings?

Player hours over seven days put RustedRootUSA-C1 at #15,339, in the top 69% of the ranked set.

What population does RustedRootUSA-C1 carry?

RustedRootUSA-C1 reports 0 players at this refresh, with 40 slots configured. Over the last seven days it averaged 0 players.

Server data

What Rust version does RustedRootUSA-C1 run?

Rust network protocol 2635 and build 168909 on Linux is what RustedRootUSA-C1 runs. Joining needs the same protocol on your game; Steam handles the update.

How reliable is RustedRootUSA-C1, and is it online now?

RustedRootUSA-C1 reports itself online at the current refresh. Over the last 7 full days the hours up number 167 of 168, 99%. The first row Rust Data holds for it is dated 24 September 2026.

In which location is RustedRootUSA-C1 hosted?

For RustedRootUSA-C1, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. 71.234.179.92:28031 is its address.

Rules, settings, map

Which settings and rules does RustedRootUSA-C1 run?

No gather rate appears in the name: RustedRootUSA-C1. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the base game, where you gather, build and raid. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Carbon. Vanilla, by its own description: facepunch's stock game, with rates, kits and rules untouched. VAC, Valve's anti-cheat, is enabled.

Which map has RustedRootUSA-C1 loaded?

A procedural map runs on RustedRootUSA-C1, generated by the game.

Wipes and dates

When does RustedRootUSA-C1 wipe, and how often?

The record for RustedRootUSA-C1 holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 18 days 22 hours ago.

On RustedRootUSA-C1, what happens on wipe day?

The average peak over recent wipes is 0 players. Peak population on the latest wipe came 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. In the wipes where it did not hold, half was lost by day 1.

Tags and filters

Which Rust Data filters and lists contain RustedRootUSA-C1?

These Rust Data lists include RustedRootUSA-C1: Modded Rust servers. Under these filters on the server list, it is listed: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meanings do the tags on RustedRootUSA-C1 hold?

These tags are published by RustedRootUSA-C1 and read by the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp40 (Max players): The server lists 40 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^v (Vanilla): Facepunch's stock game, with rates, kits and rules untouched; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

How can I connect to RustedRootUSA-C1?

Enter client.connect 71.234.179.92:28031 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp40,ptrak,$r?,v2635,^z,^y,^v,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Survival in vanilla form.
mp40
Max players The server lists 40 slots.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build The server runs build 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code The region field is empty.

Difficulty

^v
Vanilla Facepunch's stock game, with rates, kits and rules untouched.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 36,116 players 11,615 servers online