Rust Data

rustdata.spaceservers72.178.40.244:29127.ipynb

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Offline 72.178.40.244:29125 checked 7h ago

KABOOM ISOLATED BASE DESIGN LAB

moddedcarbon

Connect

srv = rust.server("72.178.40.244:29127")
print(srv.connect_command)

Right now

srv.summary()
players now 0/1 # 0% full
7-day average 0 # peak –
rank #15,349 # top 69%
last wipe 9h ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeakWipe
0123402:0010:0011:0013:0014:0016:00Wiped Wed 28 Oct, 02:49 UTCWIPEWiped Wed 28 Oct, 10:41 UTCWIPE

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Wed 28 Oct, 10:41 UTC13h ago NaN NaN running 0
1 Wed 28 Oct, 02:49 UTC21h ago NaN NaN NaN 0
2 Sun 25 Oct, 13:43 UTC3d ago 0 NaN 2.5 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
72.178.40.244:29125
region
–
max players
1
group limit
8, the default
wipe schedule
–
last wipe
28 Oct 2026, 15:18 UTC
hostname
–
first seen
25 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 156 on average0/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average122/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average47/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 92 on average42/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average7/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average5/1000

Quick answers

From the figures on this page.

Population data

What position does KABOOM ISOLATED BASE DESIGN LAB take in the server rankings?

Over the last seven days KABOOM ISOLATED BASE DESIGN LAB sits at #15,349 on player hours, in the top 69% of ranked servers.

How many players does KABOOM ISOLATED BASE DESIGN LAB hold at once?

The current row shows KABOOM ISOLATED BASE DESIGN LAB offline; the last response was 7 hours ago. Over the last seven days it averaged 0 players.

Server data

Which Rust version is KABOOM ISOLATED BASE DESIGN LAB on?

The build is Rust network protocol 2635 and build 168909 on Linux, run by KABOOM ISOLATED BASE DESIGN LAB. Steam updates your game for you, but the protocol must match to join.

Is KABOOM ISOLATED BASE DESIGN LAB up, and what does its uptime show?

The latest sample has KABOOM ISOLATED BASE DESIGN LAB offline, with a last sighting 7 hours ago. Uptime of 0% across the last 3 full days: 0 hours of 72. Its earliest recorded date in Rust Data is 25 October 2026.

Where does KABOOM ISOLATED BASE DESIGN LAB sit?

For KABOOM ISOLATED BASE DESIGN LAB, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 72.178.40.244:29125.

Rules, settings, map

Which rules apply on KABOOM ISOLATED BASE DESIGN LAB, and what settings?

You will not find a gather rate in the string KABOOM ISOLATED BASE DESIGN LAB. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the usual game, with gathering, building and raiding. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. The plugin count is Carbon. VAC is not running; Valve's anti-cheat is off.

Which map has KABOOM ISOLATED BASE DESIGN LAB loaded?

KABOOM ISOLATED BASE DESIGN LAB runs a procedural map, which the game generates.

Wipe data

When does KABOOM ISOLATED BASE DESIGN LAB wipe, and on what schedule?

No next wipe can be predicted for KABOOM ISOLATED BASE DESIGN LAB, which wipes at irregular times. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 9 hours ago.

What is wipe day on KABOOM ISOLATED BASE DESIGN LAB like?

Recent wipes averaged 0 players at their peak. 0 hours after the latest wipe, the crowd reached its peak.

Tags, lists

Where does KABOOM ISOLATED BASE DESIGN LAB appear among Rust Data lists and filters?

The Rust Data lists that KABOOM ISOLATED BASE DESIGN LAB fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Which meanings do the tags on KABOOM ISOLATED BASE DESIGN LAB hold?

These tags are published by KABOOM ISOLATED BASE DESIGN LAB and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp1 (Max players): 1 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Plugin framework: Carbon. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

What is the way to join KABOOM ISOLATED BASE DESIGN LAB?

The manual route: launch Rust, F1, then client.connect 72.178.40.244:29125. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Rust survival in its standard form.
mp1
Max players 1 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 48,039 players 11,719 servers online