Offline 72.231.198.107:28015 checked 22d ago
FunPvE Test
Connect
srv = rust.server("72.231.198.107:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sun 4 Oct, 07:04 UTC25d ago | 1 | NaN | running | 0 |
| 1 | Sat 3 Oct, 04:20 UTC26d ago | 1 | NaN | 1.1 days | 1 |
| 2 | Fri 2 Oct, 17:48 UTC26d ago | 1 | NaN | 0.4 days | 1 |
| 3 | Wed 30 Sep, 19:08 UTC28d ago | 1 | NaN | 1.9 days | 1 |
| 4 | Tue 29 Sep, 06:14 UTC30d ago | 1 | NaN | 1.5 days | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 1586544950
- map
- Procedural Map
- size
- 4500
- seed
- 1586544950
Server
srv.info()- address
- 72.231.198.107:28015
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 4 Oct 2026, 07:04 UTC
- hostname
- –
- first seen
- 24 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 149 on average | 132/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 135/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 192/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 72/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 10/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 23/1000 |
Quick answers
From the figures on this page.
Population data
How does FunPvE Test compare in the rankings?
Player hours over seven days put FunPvE Test at #15,960, in the top 71% of the ranked set.
How full does FunPvE Test run?
Offline now for FunPvE Test, with the last sample 22 days 2 hours ago.
Server facts
What Rust version does FunPvE Test run?
Version Rust network protocol 2634 and build 166652 on Windows is reported by FunPvE Test. Steam updates your game for you, but the protocol must match to join.
How reliable is FunPvE Test, and is it online now?
The latest sample has FunPvE Test offline, with a last sighting 22 days 2 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Rust Data logged it first on 24 September 2026.
Where does FunPvE Test sit?
There is no region published for FunPvE Test. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 72.231.198.107:28015 is its address.
Map and rules
What rules and settings are recorded for FunPvE Test?
The name FunPvE Test carries no gather rate. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the usual game, with gathering, building and raiding. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.
What is the map on FunPvE Test?
FunPvE Test runs a procedural map of size 4,500 with seed 1586544950, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe schedule
On what schedule does FunPvE Test wipe?
Irregular wipe times on FunPvE Test leave no next wipe to forecast. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 25 days 2 hours ago.
What is wipe day on FunPvE Test like?
The average peak over recent wipes is 1 players. Peak population on the latest wipe came 0 hours in.
Lists and tags
Where does FunPvE Test appear among Rust Data lists and filters?
The Rust Data lists that FunPvE Test fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on FunPvE Test hold?
These tags are published by FunPvE Test and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): 50 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): To join, your game must run protocol 2634; cs166652 (Build): The server runs build 166652; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
How can I connect to FunPvE Test?
Enter client.connect 72.231.198.107:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.