Offline 72.251.221.49:28025 checked 24d ago
RustSkinLab Content Studio
Connect
srv = rust.server("72.251.221.49:28025")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 72.251.221.49:28025
- region
- –
- max players
- 2
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 1 Oct 2026, 23:16 UTC
- hostname
- –
- first seen
- 4 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 150 on average | 99/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 123/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 118/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 44/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 4/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 20/1000 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does RustSkinLab Content Studio rank?
Player hours over seven days put RustSkinLab Content Studio at #13,849, in the top 61% of the ranked set.
How many players does RustSkinLab Content Studio hold at once?
The current row shows RustSkinLab Content Studio offline; the last response was 24 days 18 hours ago.
Server data
What is the Rust version on RustSkinLab Content Studio?
The build is Rust network protocol 2634 and build 166494 on Windows, run by RustSkinLab Content Studio. The protocol has to match before you can join, and Steam does the updating.
How reliable is RustSkinLab Content Studio, and is it up?
The latest sample has RustSkinLab Content Studio offline, with a last sighting 24 days 18 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. The first row Rust Data holds for it is dated 4 October 2026.
In which location is RustSkinLab Content Studio hosted?
No region is published by RustSkinLab Content Studio. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 72.251.221.49:28025 is its address.
Settings and map
Which settings and rules does RustSkinLab Content Studio run?
You will not find a gather rate in the string RustSkinLab Content Studio. No custom cap; the default of 8 players per group stands. Recorded as survival, gather, build, raid: the standard loop. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. VAC is running: Valve's anti-cheat is on.
Which map has RustSkinLab Content Studio loaded?
A procedural map runs on RustSkinLab Content Studio, generated by the game.
Wipes and dates
When does RustSkinLab Content Studio wipe, and on what schedule?
The record for RustSkinLab Content Studio holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 27 days 8 hours ago, and that is the one in play.
Tags, lists
Which lists on Rust Data hold RustSkinLab Content Studio, and which filters?
The Rust Data lists that RustSkinLab Content Studio fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on RustSkinLab Content Studio hold?
These tags are published by RustSkinLab Content Studio and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp2 (Max players): Slot count: 2; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs166494 (Build): The server runs build 166494; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
What is the way into RustSkinLab Content Studio?
The manual route: launch Rust, F1, then client.connect 72.251.221.49:28025. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.