Offline 72.60.138.234:28015 checked 30d ago
test server
Connect
srv = rust.server("72.60.138.234:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 149 on average | 132/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 122/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 192/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 71/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 9/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 21/1000 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does test server rank?
Player hours over seven days put test server at #16,920, in the top 71% of the ranked set.
What population does test server carry?
test server returns no live count at this refresh, having last been seen 30 days 13 hours ago.
About the server
What Rust version does test server run?
The build is Rust network protocol 2634 and build 166085 on Linux, run by test server. Joining needs the same protocol on your game; Steam handles the update.
How reliable is test server, and is it online now?
test server is offline at this refresh; the last response came 30 days 13 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. The first row Rust Data holds for it is dated 24 September 2026.
Which location does test server run from?
There is no region published for test server. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 72.60.138.234:28015 is its address.
Map and rules
Which rules apply on test server, and what settings?
No gather rate appears in the name: test server. Group size tops out at 12 players. Recorded as survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. Carbon plugins run on it. Anti-cheat status: VAC on.
Which map has test server loaded?
Size 4,500, seed 1337: the procedural map on test server, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page. Custom Map is what the map name field says.
Wipes and dates
On what schedule does test server wipe?
The record for test server holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 34 days 17 hours ago, and that is the one in play.
Tags, lists
Where does test server appear among Rust Data lists and filters?
The Rust Data lists that test server fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the server tags on test server?
Read by the game's server browser, the tags test server publishes are: gmvanilla (Game mode): Game mode: vanilla survival; mp0 (Max players): Slot count: 0; ts12 (Group limit): The team cap is 12; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs166085 (Build): Recorded game build: 166085; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): The plugin framework in use is Carbon. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
How to join
What is the way to join test server?
Enter client.connect 72.60.138.234:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.